Table of Contents

Class SoundId.Block

Namespace
Obsidian.API
Assembly
Obsidian.API.dll
public static class SoundId.Block
Inheritance
SoundId.Block
Inherited Members

Fields

AmethystBlockBreak

public const string AmethystBlockBreak = "block.amethyst_block.break"

Field Value

string

AmethystBlockChime

public const string AmethystBlockChime = "block.amethyst_block.chime"

Field Value

string

AmethystBlockFall

public const string AmethystBlockFall = "block.amethyst_block.fall"

Field Value

string

AmethystBlockHit

public const string AmethystBlockHit = "block.amethyst_block.hit"

Field Value

string

AmethystBlockPlace

public const string AmethystBlockPlace = "block.amethyst_block.place"

Field Value

string

AmethystBlockResonate

public const string AmethystBlockResonate = "block.amethyst_block.resonate"

Field Value

string

AmethystBlockStep

public const string AmethystBlockStep = "block.amethyst_block.step"

Field Value

string

AmethystClusterBreak

public const string AmethystClusterBreak = "block.amethyst_cluster.break"

Field Value

string

AmethystClusterFall

public const string AmethystClusterFall = "block.amethyst_cluster.fall"

Field Value

string

AmethystClusterHit

public const string AmethystClusterHit = "block.amethyst_cluster.hit"

Field Value

string

AmethystClusterPlace

public const string AmethystClusterPlace = "block.amethyst_cluster.place"

Field Value

string

AmethystClusterStep

public const string AmethystClusterStep = "block.amethyst_cluster.step"

Field Value

string

AncientDebrisBreak

public const string AncientDebrisBreak = "block.ancient_debris.break"

Field Value

string

AncientDebrisFall

public const string AncientDebrisFall = "block.ancient_debris.fall"

Field Value

string

AncientDebrisHit

public const string AncientDebrisHit = "block.ancient_debris.hit"

Field Value

string

AncientDebrisPlace

public const string AncientDebrisPlace = "block.ancient_debris.place"

Field Value

string

AncientDebrisStep

public const string AncientDebrisStep = "block.ancient_debris.step"

Field Value

string

AnvilBreak

public const string AnvilBreak = "block.anvil.break"

Field Value

string

AnvilDestroy

public const string AnvilDestroy = "block.anvil.destroy"

Field Value

string

AnvilFall

public const string AnvilFall = "block.anvil.fall"

Field Value

string

AnvilHit

public const string AnvilHit = "block.anvil.hit"

Field Value

string

AnvilLand

public const string AnvilLand = "block.anvil.land"

Field Value

string

AnvilPlace

public const string AnvilPlace = "block.anvil.place"

Field Value

string

AnvilStep

public const string AnvilStep = "block.anvil.step"

Field Value

string

AnvilUse

public const string AnvilUse = "block.anvil.use"

Field Value

string

AzaleaBreak

public const string AzaleaBreak = "block.azalea.break"

Field Value

string

AzaleaFall

public const string AzaleaFall = "block.azalea.fall"

Field Value

string

AzaleaHit

public const string AzaleaHit = "block.azalea.hit"

Field Value

string

AzaleaLeavesBreak

public const string AzaleaLeavesBreak = "block.azalea_leaves.break"

Field Value

string

AzaleaLeavesFall

public const string AzaleaLeavesFall = "block.azalea_leaves.fall"

Field Value

string

AzaleaLeavesHit

public const string AzaleaLeavesHit = "block.azalea_leaves.hit"

Field Value

string

AzaleaLeavesPlace

public const string AzaleaLeavesPlace = "block.azalea_leaves.place"

Field Value

string

AzaleaLeavesStep

public const string AzaleaLeavesStep = "block.azalea_leaves.step"

Field Value

string

AzaleaPlace

public const string AzaleaPlace = "block.azalea.place"

Field Value

string

AzaleaStep

public const string AzaleaStep = "block.azalea.step"

Field Value

string

BambooBreak

public const string BambooBreak = "block.bamboo.break"

Field Value

string

BambooFall

public const string BambooFall = "block.bamboo.fall"

Field Value

string

BambooHit

public const string BambooHit = "block.bamboo.hit"

Field Value

string

BambooPlace

public const string BambooPlace = "block.bamboo.place"

Field Value

string

BambooSaplingBreak

public const string BambooSaplingBreak = "block.bamboo_sapling.break"

Field Value

string

BambooSaplingHit

public const string BambooSaplingHit = "block.bamboo_sapling.hit"

Field Value

string

BambooSaplingPlace

public const string BambooSaplingPlace = "block.bamboo_sapling.place"

Field Value

string

BambooStep

public const string BambooStep = "block.bamboo.step"

Field Value

string

BambooWoodBreak

public const string BambooWoodBreak = "block.bamboo_wood.break"

Field Value

string

BambooWoodButtonClickOff

public const string BambooWoodButtonClickOff = "block.bamboo_wood_button.click_off"

Field Value

string

BambooWoodButtonClickOn

public const string BambooWoodButtonClickOn = "block.bamboo_wood_button.click_on"

Field Value

string

BambooWoodDoorClose

public const string BambooWoodDoorClose = "block.bamboo_wood_door.close"

Field Value

string

BambooWoodDoorOpen

public const string BambooWoodDoorOpen = "block.bamboo_wood_door.open"

Field Value

string

BambooWoodFall

public const string BambooWoodFall = "block.bamboo_wood.fall"

Field Value

string

BambooWoodFenceGateClose

public const string BambooWoodFenceGateClose = "block.bamboo_wood_fence_gate.close"

Field Value

string

BambooWoodFenceGateOpen

public const string BambooWoodFenceGateOpen = "block.bamboo_wood_fence_gate.open"

Field Value

string

BambooWoodHangingSignBreak

public const string BambooWoodHangingSignBreak = "block.bamboo_wood_hanging_sign.break"

Field Value

string

BambooWoodHangingSignFall

public const string BambooWoodHangingSignFall = "block.bamboo_wood_hanging_sign.fall"

Field Value

string

BambooWoodHangingSignHit

public const string BambooWoodHangingSignHit = "block.bamboo_wood_hanging_sign.hit"

Field Value

string

BambooWoodHangingSignPlace

public const string BambooWoodHangingSignPlace = "block.bamboo_wood_hanging_sign.place"

Field Value

string

BambooWoodHangingSignStep

public const string BambooWoodHangingSignStep = "block.bamboo_wood_hanging_sign.step"

Field Value

string

BambooWoodHit

public const string BambooWoodHit = "block.bamboo_wood.hit"

Field Value

string

BambooWoodPlace

public const string BambooWoodPlace = "block.bamboo_wood.place"

Field Value

string

BambooWoodPressurePlateClickOff

public const string BambooWoodPressurePlateClickOff = "block.bamboo_wood_pressure_plate.click_off"

Field Value

string

BambooWoodPressurePlateClickOn

public const string BambooWoodPressurePlateClickOn = "block.bamboo_wood_pressure_plate.click_on"

Field Value

string

BambooWoodStep

public const string BambooWoodStep = "block.bamboo_wood.step"

Field Value

string

BambooWoodTrapdoorClose

public const string BambooWoodTrapdoorClose = "block.bamboo_wood_trapdoor.close"

Field Value

string

BambooWoodTrapdoorOpen

public const string BambooWoodTrapdoorOpen = "block.bamboo_wood_trapdoor.open"

Field Value

string

BarrelClose

public const string BarrelClose = "block.barrel.close"

Field Value

string

BarrelOpen

public const string BarrelOpen = "block.barrel.open"

Field Value

string

BasaltBreak

public const string BasaltBreak = "block.basalt.break"

Field Value

string

BasaltFall

public const string BasaltFall = "block.basalt.fall"

Field Value

string

BasaltHit

public const string BasaltHit = "block.basalt.hit"

Field Value

string

BasaltPlace

public const string BasaltPlace = "block.basalt.place"

Field Value

string

BasaltStep

public const string BasaltStep = "block.basalt.step"

Field Value

string

BeaconActivate

public const string BeaconActivate = "block.beacon.activate"

Field Value

string

BeaconAmbient

public const string BeaconAmbient = "block.beacon.ambient"

Field Value

string

BeaconDeactivate

public const string BeaconDeactivate = "block.beacon.deactivate"

Field Value

string

BeaconPowerSelect

public const string BeaconPowerSelect = "block.beacon.power_select"

Field Value

string

BeehiveDrip

public const string BeehiveDrip = "block.beehive.drip"

Field Value

string

BeehiveEnter

public const string BeehiveEnter = "block.beehive.enter"

Field Value

string

BeehiveExit

public const string BeehiveExit = "block.beehive.exit"

Field Value

string

BeehiveShear

public const string BeehiveShear = "block.beehive.shear"

Field Value

string

BeehiveWork

public const string BeehiveWork = "block.beehive.work"

Field Value

string

BellResonate

public const string BellResonate = "block.bell.resonate"

Field Value

string

BellUse

public const string BellUse = "block.bell.use"

Field Value

string

BigDripleafBreak

public const string BigDripleafBreak = "block.big_dripleaf.break"

Field Value

string

BigDripleafFall

public const string BigDripleafFall = "block.big_dripleaf.fall"

Field Value

string

BigDripleafHit

public const string BigDripleafHit = "block.big_dripleaf.hit"

Field Value

string

BigDripleafPlace

public const string BigDripleafPlace = "block.big_dripleaf.place"

Field Value

string

BigDripleafStep

public const string BigDripleafStep = "block.big_dripleaf.step"

Field Value

string

BigDripleafTiltDown

public const string BigDripleafTiltDown = "block.big_dripleaf.tilt_down"

Field Value

string

BigDripleafTiltUp

public const string BigDripleafTiltUp = "block.big_dripleaf.tilt_up"

Field Value

string

BlastfurnaceFireCrackle

public const string BlastfurnaceFireCrackle = "block.blastfurnace.fire_crackle"

Field Value

string

BoneBlockBreak

public const string BoneBlockBreak = "block.bone_block.break"

Field Value

string

BoneBlockFall

public const string BoneBlockFall = "block.bone_block.fall"

Field Value

string

BoneBlockHit

public const string BoneBlockHit = "block.bone_block.hit"

Field Value

string

BoneBlockPlace

public const string BoneBlockPlace = "block.bone_block.place"

Field Value

string

BoneBlockStep

public const string BoneBlockStep = "block.bone_block.step"

Field Value

string

BrewingStandBrew

public const string BrewingStandBrew = "block.brewing_stand.brew"

Field Value

string

BubbleColumnBubblePop

public const string BubbleColumnBubblePop = "block.bubble_column.bubble_pop"

Field Value

string

BubbleColumnUpwardsAmbient

public const string BubbleColumnUpwardsAmbient = "block.bubble_column.upwards_ambient"

Field Value

string

BubbleColumnUpwardsInside

public const string BubbleColumnUpwardsInside = "block.bubble_column.upwards_inside"

Field Value

string

BubbleColumnWhirlpoolAmbient

public const string BubbleColumnWhirlpoolAmbient = "block.bubble_column.whirlpool_ambient"

Field Value

string

BubbleColumnWhirlpoolInside

public const string BubbleColumnWhirlpoolInside = "block.bubble_column.whirlpool_inside"

Field Value

string

CakeAddCandle

public const string CakeAddCandle = "block.cake.add_candle"

Field Value

string

CalciteBreak

public const string CalciteBreak = "block.calcite.break"

Field Value

string

CalciteFall

public const string CalciteFall = "block.calcite.fall"

Field Value

string

CalciteHit

public const string CalciteHit = "block.calcite.hit"

Field Value

string

CalcitePlace

public const string CalcitePlace = "block.calcite.place"

Field Value

string

CalciteStep

public const string CalciteStep = "block.calcite.step"

Field Value

string

CampfireCrackle

public const string CampfireCrackle = "block.campfire.crackle"

Field Value

string

CandleAmbient

public const string CandleAmbient = "block.candle.ambient"

Field Value

string

CandleBreak

public const string CandleBreak = "block.candle.break"

Field Value

string

CandleExtinguish

public const string CandleExtinguish = "block.candle.extinguish"

Field Value

string

CandleFall

public const string CandleFall = "block.candle.fall"

Field Value

string

CandleHit

public const string CandleHit = "block.candle.hit"

Field Value

string

CandlePlace

public const string CandlePlace = "block.candle.place"

Field Value

string

CandleStep

public const string CandleStep = "block.candle.step"

Field Value

string

CaveVinesBreak

public const string CaveVinesBreak = "block.cave_vines.break"

Field Value

string

CaveVinesFall

public const string CaveVinesFall = "block.cave_vines.fall"

Field Value

string

CaveVinesHit

public const string CaveVinesHit = "block.cave_vines.hit"

Field Value

string

CaveVinesPickBerries

public const string CaveVinesPickBerries = "block.cave_vines.pick_berries"

Field Value

string

CaveVinesPlace

public const string CaveVinesPlace = "block.cave_vines.place"

Field Value

string

CaveVinesStep

public const string CaveVinesStep = "block.cave_vines.step"

Field Value

string

ChainBreak

public const string ChainBreak = "block.chain.break"

Field Value

string

ChainFall

public const string ChainFall = "block.chain.fall"

Field Value

string

ChainHit

public const string ChainHit = "block.chain.hit"

Field Value

string

ChainPlace

public const string ChainPlace = "block.chain.place"

Field Value

string

ChainStep

public const string ChainStep = "block.chain.step"

Field Value

string

CherryLeavesBreak

public const string CherryLeavesBreak = "block.cherry_leaves.break"

Field Value

string

CherryLeavesFall

public const string CherryLeavesFall = "block.cherry_leaves.fall"

Field Value

string

CherryLeavesHit

public const string CherryLeavesHit = "block.cherry_leaves.hit"

Field Value

string

CherryLeavesPlace

public const string CherryLeavesPlace = "block.cherry_leaves.place"

Field Value

string

CherryLeavesStep

public const string CherryLeavesStep = "block.cherry_leaves.step"

Field Value

string

CherrySaplingBreak

public const string CherrySaplingBreak = "block.cherry_sapling.break"

Field Value

string

CherrySaplingFall

public const string CherrySaplingFall = "block.cherry_sapling.fall"

Field Value

string

CherrySaplingHit

public const string CherrySaplingHit = "block.cherry_sapling.hit"

Field Value

string

CherrySaplingPlace

public const string CherrySaplingPlace = "block.cherry_sapling.place"

Field Value

string

CherrySaplingStep

public const string CherrySaplingStep = "block.cherry_sapling.step"

Field Value

string

CherryWoodBreak

public const string CherryWoodBreak = "block.cherry_wood.break"

Field Value

string

CherryWoodButtonClickOff

public const string CherryWoodButtonClickOff = "block.cherry_wood_button.click_off"

Field Value

string

CherryWoodButtonClickOn

public const string CherryWoodButtonClickOn = "block.cherry_wood_button.click_on"

Field Value

string

CherryWoodDoorClose

public const string CherryWoodDoorClose = "block.cherry_wood_door.close"

Field Value

string

CherryWoodDoorOpen

public const string CherryWoodDoorOpen = "block.cherry_wood_door.open"

Field Value

string

CherryWoodFall

public const string CherryWoodFall = "block.cherry_wood.fall"

Field Value

string

CherryWoodFenceGateClose

public const string CherryWoodFenceGateClose = "block.cherry_wood_fence_gate.close"

Field Value

string

CherryWoodFenceGateOpen

public const string CherryWoodFenceGateOpen = "block.cherry_wood_fence_gate.open"

Field Value

string

CherryWoodHangingSignBreak

public const string CherryWoodHangingSignBreak = "block.cherry_wood_hanging_sign.break"

Field Value

string

CherryWoodHangingSignFall

public const string CherryWoodHangingSignFall = "block.cherry_wood_hanging_sign.fall"

Field Value

string

CherryWoodHangingSignHit

public const string CherryWoodHangingSignHit = "block.cherry_wood_hanging_sign.hit"

Field Value

string

CherryWoodHangingSignPlace

public const string CherryWoodHangingSignPlace = "block.cherry_wood_hanging_sign.place"

Field Value

string

CherryWoodHangingSignStep

public const string CherryWoodHangingSignStep = "block.cherry_wood_hanging_sign.step"

Field Value

string

CherryWoodHit

public const string CherryWoodHit = "block.cherry_wood.hit"

Field Value

string

CherryWoodPlace

public const string CherryWoodPlace = "block.cherry_wood.place"

Field Value

string

CherryWoodPressurePlateClickOff

public const string CherryWoodPressurePlateClickOff = "block.cherry_wood_pressure_plate.click_off"

Field Value

string

CherryWoodPressurePlateClickOn

public const string CherryWoodPressurePlateClickOn = "block.cherry_wood_pressure_plate.click_on"

Field Value

string

CherryWoodStep

public const string CherryWoodStep = "block.cherry_wood.step"

Field Value

string

CherryWoodTrapdoorClose

public const string CherryWoodTrapdoorClose = "block.cherry_wood_trapdoor.close"

Field Value

string

CherryWoodTrapdoorOpen

public const string CherryWoodTrapdoorOpen = "block.cherry_wood_trapdoor.open"

Field Value

string

ChestClose

public const string ChestClose = "block.chest.close"

Field Value

string

ChestLocked

public const string ChestLocked = "block.chest.locked"

Field Value

string

ChestOpen

public const string ChestOpen = "block.chest.open"

Field Value

string

ChiseledBookshelfBreak

public const string ChiseledBookshelfBreak = "block.chiseled_bookshelf.break"

Field Value

string

ChiseledBookshelfFall

public const string ChiseledBookshelfFall = "block.chiseled_bookshelf.fall"

Field Value

string

ChiseledBookshelfHit

public const string ChiseledBookshelfHit = "block.chiseled_bookshelf.hit"

Field Value

string

ChiseledBookshelfInsert

public const string ChiseledBookshelfInsert = "block.chiseled_bookshelf.insert"

Field Value

string

ChiseledBookshelfInsertEnchanted

public const string ChiseledBookshelfInsertEnchanted = "block.chiseled_bookshelf.insert.enchanted"

Field Value

string

ChiseledBookshelfPickup

public const string ChiseledBookshelfPickup = "block.chiseled_bookshelf.pickup"

Field Value

string

ChiseledBookshelfPickupEnchanted

public const string ChiseledBookshelfPickupEnchanted = "block.chiseled_bookshelf.pickup.enchanted"

Field Value

string

ChiseledBookshelfPlace

public const string ChiseledBookshelfPlace = "block.chiseled_bookshelf.place"

Field Value

string

ChiseledBookshelfStep

public const string ChiseledBookshelfStep = "block.chiseled_bookshelf.step"

Field Value

string

ChorusFlowerDeath

public const string ChorusFlowerDeath = "block.chorus_flower.death"

Field Value

string

ChorusFlowerGrow

public const string ChorusFlowerGrow = "block.chorus_flower.grow"

Field Value

string

CobwebBreak

public const string CobwebBreak = "block.cobweb.break"

Field Value

string

CobwebFall

public const string CobwebFall = "block.cobweb.fall"

Field Value

string

CobwebHit

public const string CobwebHit = "block.cobweb.hit"

Field Value

string

CobwebPlace

public const string CobwebPlace = "block.cobweb.place"

Field Value

string

CobwebStep

public const string CobwebStep = "block.cobweb.step"

Field Value

string

ComparatorClick

public const string ComparatorClick = "block.comparator.click"

Field Value

string

ComposterEmpty

public const string ComposterEmpty = "block.composter.empty"

Field Value

string

ComposterFill

public const string ComposterFill = "block.composter.fill"

Field Value

string

ComposterFillSuccess

public const string ComposterFillSuccess = "block.composter.fill_success"

Field Value

string

ComposterReady

public const string ComposterReady = "block.composter.ready"

Field Value

string

ConduitActivate

public const string ConduitActivate = "block.conduit.activate"

Field Value

string

ConduitAmbient

public const string ConduitAmbient = "block.conduit.ambient"

Field Value

string

ConduitAmbientShort

public const string ConduitAmbientShort = "block.conduit.ambient.short"

Field Value

string

ConduitAttackTarget

public const string ConduitAttackTarget = "block.conduit.attack.target"

Field Value

string

ConduitDeactivate

public const string ConduitDeactivate = "block.conduit.deactivate"

Field Value

string

CopperBreak

public const string CopperBreak = "block.copper.break"

Field Value

string

CopperBulbBreak

public const string CopperBulbBreak = "block.copper_bulb.break"

Field Value

string

CopperBulbFall

public const string CopperBulbFall = "block.copper_bulb.fall"

Field Value

string

CopperBulbHit

public const string CopperBulbHit = "block.copper_bulb.hit"

Field Value

string

CopperBulbPlace

public const string CopperBulbPlace = "block.copper_bulb.place"

Field Value

string

CopperBulbStep

public const string CopperBulbStep = "block.copper_bulb.step"

Field Value

string

CopperBulbTurnOff

public const string CopperBulbTurnOff = "block.copper_bulb.turn_off"

Field Value

string

CopperBulbTurnOn

public const string CopperBulbTurnOn = "block.copper_bulb.turn_on"

Field Value

string

CopperDoorClose

public const string CopperDoorClose = "block.copper_door.close"

Field Value

string

CopperDoorOpen

public const string CopperDoorOpen = "block.copper_door.open"

Field Value

string

CopperFall

public const string CopperFall = "block.copper.fall"

Field Value

string

CopperGrateBreak

public const string CopperGrateBreak = "block.copper_grate.break"

Field Value

string

CopperGrateFall

public const string CopperGrateFall = "block.copper_grate.fall"

Field Value

string

CopperGrateHit

public const string CopperGrateHit = "block.copper_grate.hit"

Field Value

string

CopperGratePlace

public const string CopperGratePlace = "block.copper_grate.place"

Field Value

string

CopperGrateStep

public const string CopperGrateStep = "block.copper_grate.step"

Field Value

string

CopperHit

public const string CopperHit = "block.copper.hit"

Field Value

string

CopperPlace

public const string CopperPlace = "block.copper.place"

Field Value

string

CopperStep

public const string CopperStep = "block.copper.step"

Field Value

string

CopperTrapdoorClose

public const string CopperTrapdoorClose = "block.copper_trapdoor.close"

Field Value

string

CopperTrapdoorOpen

public const string CopperTrapdoorOpen = "block.copper_trapdoor.open"

Field Value

string

CoralBlockBreak

public const string CoralBlockBreak = "block.coral_block.break"

Field Value

string

CoralBlockFall

public const string CoralBlockFall = "block.coral_block.fall"

Field Value

string

CoralBlockHit

public const string CoralBlockHit = "block.coral_block.hit"

Field Value

string

CoralBlockPlace

public const string CoralBlockPlace = "block.coral_block.place"

Field Value

string

CoralBlockStep

public const string CoralBlockStep = "block.coral_block.step"

Field Value

string

CrafterCraft

public const string CrafterCraft = "block.crafter.craft"

Field Value

string

CrafterFail

public const string CrafterFail = "block.crafter.fail"

Field Value

string

CreakingHeartBreak

public const string CreakingHeartBreak = "block.creaking_heart.break"

Field Value

string

CreakingHeartFall

public const string CreakingHeartFall = "block.creaking_heart.fall"

Field Value

string

CreakingHeartHit

public const string CreakingHeartHit = "block.creaking_heart.hit"

Field Value

string

CreakingHeartHurt

public const string CreakingHeartHurt = "block.creaking_heart.hurt"

Field Value

string

CreakingHeartIdle

public const string CreakingHeartIdle = "block.creaking_heart.idle"

Field Value

string

CreakingHeartPlace

public const string CreakingHeartPlace = "block.creaking_heart.place"

Field Value

string

CreakingHeartSpawn

public const string CreakingHeartSpawn = "block.creaking_heart.spawn"

Field Value

string

CreakingHeartStep

public const string CreakingHeartStep = "block.creaking_heart.step"

Field Value

string

CropBreak

public const string CropBreak = "block.crop.break"

Field Value

string

DecoratedPotBreak

public const string DecoratedPotBreak = "block.decorated_pot.break"

Field Value

string

DecoratedPotFall

public const string DecoratedPotFall = "block.decorated_pot.fall"

Field Value

string

DecoratedPotHit

public const string DecoratedPotHit = "block.decorated_pot.hit"

Field Value

string

DecoratedPotInsert

public const string DecoratedPotInsert = "block.decorated_pot.insert"

Field Value

string

DecoratedPotInsertFail

public const string DecoratedPotInsertFail = "block.decorated_pot.insert_fail"

Field Value

string

DecoratedPotPlace

public const string DecoratedPotPlace = "block.decorated_pot.place"

Field Value

string

DecoratedPotShatter

public const string DecoratedPotShatter = "block.decorated_pot.shatter"

Field Value

string

DecoratedPotStep

public const string DecoratedPotStep = "block.decorated_pot.step"

Field Value

string

DeepslateBreak

public const string DeepslateBreak = "block.deepslate.break"

Field Value

string

DeepslateBricksBreak

public const string DeepslateBricksBreak = "block.deepslate_bricks.break"

Field Value

string

DeepslateBricksFall

public const string DeepslateBricksFall = "block.deepslate_bricks.fall"

Field Value

string

DeepslateBricksHit

public const string DeepslateBricksHit = "block.deepslate_bricks.hit"

Field Value

string

DeepslateBricksPlace

public const string DeepslateBricksPlace = "block.deepslate_bricks.place"

Field Value

string

DeepslateBricksStep

public const string DeepslateBricksStep = "block.deepslate_bricks.step"

Field Value

string

DeepslateFall

public const string DeepslateFall = "block.deepslate.fall"

Field Value

string

DeepslateHit

public const string DeepslateHit = "block.deepslate.hit"

Field Value

string

DeepslatePlace

public const string DeepslatePlace = "block.deepslate.place"

Field Value

string

DeepslateStep

public const string DeepslateStep = "block.deepslate.step"

Field Value

string

DeepslateTilesBreak

public const string DeepslateTilesBreak = "block.deepslate_tiles.break"

Field Value

string

DeepslateTilesFall

public const string DeepslateTilesFall = "block.deepslate_tiles.fall"

Field Value

string

DeepslateTilesHit

public const string DeepslateTilesHit = "block.deepslate_tiles.hit"

Field Value

string

DeepslateTilesPlace

public const string DeepslateTilesPlace = "block.deepslate_tiles.place"

Field Value

string

DeepslateTilesStep

public const string DeepslateTilesStep = "block.deepslate_tiles.step"

Field Value

string

DispenserDispense

public const string DispenserDispense = "block.dispenser.dispense"

Field Value

string

DispenserFail

public const string DispenserFail = "block.dispenser.fail"

Field Value

string

DispenserLaunch

public const string DispenserLaunch = "block.dispenser.launch"

Field Value

string

DripstoneBlockBreak

public const string DripstoneBlockBreak = "block.dripstone_block.break"

Field Value

string

DripstoneBlockFall

public const string DripstoneBlockFall = "block.dripstone_block.fall"

Field Value

string

DripstoneBlockHit

public const string DripstoneBlockHit = "block.dripstone_block.hit"

Field Value

string

DripstoneBlockPlace

public const string DripstoneBlockPlace = "block.dripstone_block.place"

Field Value

string

DripstoneBlockStep

public const string DripstoneBlockStep = "block.dripstone_block.step"

Field Value

string

EnchantmentTableUse

public const string EnchantmentTableUse = "block.enchantment_table.use"

Field Value

string

EndGatewaySpawn

public const string EndGatewaySpawn = "block.end_gateway.spawn"

Field Value

string

EndPortalFrameFill

public const string EndPortalFrameFill = "block.end_portal_frame.fill"

Field Value

string

EndPortalSpawn

public const string EndPortalSpawn = "block.end_portal.spawn"

Field Value

string

EnderChestClose

public const string EnderChestClose = "block.ender_chest.close"

Field Value

string

EnderChestOpen

public const string EnderChestOpen = "block.ender_chest.open"

Field Value

string

EyeblossomClose

public const string EyeblossomClose = "block.eyeblossom.close"

Field Value

string

EyeblossomCloseLong

public const string EyeblossomCloseLong = "block.eyeblossom.close_long"

Field Value

string

EyeblossomIdle

public const string EyeblossomIdle = "block.eyeblossom.idle"

Field Value

string

EyeblossomOpen

public const string EyeblossomOpen = "block.eyeblossom.open"

Field Value

string

EyeblossomOpenLong

public const string EyeblossomOpenLong = "block.eyeblossom.open_long"

Field Value

string

FenceGateClose

public const string FenceGateClose = "block.fence_gate.close"

Field Value

string

FenceGateOpen

public const string FenceGateOpen = "block.fence_gate.open"

Field Value

string

FireAmbient

public const string FireAmbient = "block.fire.ambient"

Field Value

string

FireExtinguish

public const string FireExtinguish = "block.fire.extinguish"

Field Value

string

FloweringAzaleaBreak

public const string FloweringAzaleaBreak = "block.flowering_azalea.break"

Field Value

string

FloweringAzaleaFall

public const string FloweringAzaleaFall = "block.flowering_azalea.fall"

Field Value

string

FloweringAzaleaHit

public const string FloweringAzaleaHit = "block.flowering_azalea.hit"

Field Value

string

FloweringAzaleaPlace

public const string FloweringAzaleaPlace = "block.flowering_azalea.place"

Field Value

string

FloweringAzaleaStep

public const string FloweringAzaleaStep = "block.flowering_azalea.step"

Field Value

string

FroglightBreak

public const string FroglightBreak = "block.froglight.break"

Field Value

string

FroglightFall

public const string FroglightFall = "block.froglight.fall"

Field Value

string

FroglightHit

public const string FroglightHit = "block.froglight.hit"

Field Value

string

FroglightPlace

public const string FroglightPlace = "block.froglight.place"

Field Value

string

FroglightStep

public const string FroglightStep = "block.froglight.step"

Field Value

string

FrogspawnBreak

public const string FrogspawnBreak = "block.frogspawn.break"

Field Value

string

FrogspawnFall

public const string FrogspawnFall = "block.frogspawn.fall"

Field Value

string

FrogspawnHatch

public const string FrogspawnHatch = "block.frogspawn.hatch"

Field Value

string

FrogspawnHit

public const string FrogspawnHit = "block.frogspawn.hit"

Field Value

string

FrogspawnPlace

public const string FrogspawnPlace = "block.frogspawn.place"

Field Value

string

FrogspawnStep

public const string FrogspawnStep = "block.frogspawn.step"

Field Value

string

FungusBreak

public const string FungusBreak = "block.fungus.break"

Field Value

string

FungusFall

public const string FungusFall = "block.fungus.fall"

Field Value

string

FungusHit

public const string FungusHit = "block.fungus.hit"

Field Value

string

FungusPlace

public const string FungusPlace = "block.fungus.place"

Field Value

string

FungusStep

public const string FungusStep = "block.fungus.step"

Field Value

string

FurnaceFireCrackle

public const string FurnaceFireCrackle = "block.furnace.fire_crackle"

Field Value

string

GildedBlackstoneBreak

public const string GildedBlackstoneBreak = "block.gilded_blackstone.break"

Field Value

string

GildedBlackstoneFall

public const string GildedBlackstoneFall = "block.gilded_blackstone.fall"

Field Value

string

GildedBlackstoneHit

public const string GildedBlackstoneHit = "block.gilded_blackstone.hit"

Field Value

string

GildedBlackstonePlace

public const string GildedBlackstonePlace = "block.gilded_blackstone.place"

Field Value

string

GildedBlackstoneStep

public const string GildedBlackstoneStep = "block.gilded_blackstone.step"

Field Value

string

GlassBreak

public const string GlassBreak = "block.glass.break"

Field Value

string

GlassFall

public const string GlassFall = "block.glass.fall"

Field Value

string

GlassHit

public const string GlassHit = "block.glass.hit"

Field Value

string

GlassPlace

public const string GlassPlace = "block.glass.place"

Field Value

string

GlassStep

public const string GlassStep = "block.glass.step"

Field Value

string

GrassBreak

public const string GrassBreak = "block.grass.break"

Field Value

string

GrassFall

public const string GrassFall = "block.grass.fall"

Field Value

string

GrassHit

public const string GrassHit = "block.grass.hit"

Field Value

string

GrassPlace

public const string GrassPlace = "block.grass.place"

Field Value

string

GrassStep

public const string GrassStep = "block.grass.step"

Field Value

string

GravelBreak

public const string GravelBreak = "block.gravel.break"

Field Value

string

GravelFall

public const string GravelFall = "block.gravel.fall"

Field Value

string

GravelHit

public const string GravelHit = "block.gravel.hit"

Field Value

string

GravelPlace

public const string GravelPlace = "block.gravel.place"

Field Value

string

GravelStep

public const string GravelStep = "block.gravel.step"

Field Value

string

GrindstoneUse

public const string GrindstoneUse = "block.grindstone.use"

Field Value

string

GrowingPlantCrop

public const string GrowingPlantCrop = "block.growing_plant.crop"

Field Value

string

HangingRootsBreak

public const string HangingRootsBreak = "block.hanging_roots.break"

Field Value

string

HangingRootsFall

public const string HangingRootsFall = "block.hanging_roots.fall"

Field Value

string

HangingRootsHit

public const string HangingRootsHit = "block.hanging_roots.hit"

Field Value

string

HangingRootsPlace

public const string HangingRootsPlace = "block.hanging_roots.place"

Field Value

string

HangingRootsStep

public const string HangingRootsStep = "block.hanging_roots.step"

Field Value

string

HangingSignBreak

public const string HangingSignBreak = "block.hanging_sign.break"

Field Value

string

HangingSignFall

public const string HangingSignFall = "block.hanging_sign.fall"

Field Value

string

HangingSignHit

public const string HangingSignHit = "block.hanging_sign.hit"

Field Value

string

HangingSignPlace

public const string HangingSignPlace = "block.hanging_sign.place"

Field Value

string

HangingSignStep

public const string HangingSignStep = "block.hanging_sign.step"

Field Value

string

HangingSignWaxedInteractFail

public const string HangingSignWaxedInteractFail = "block.hanging_sign.waxed_interact_fail"

Field Value

string

HeavyCoreBreak

public const string HeavyCoreBreak = "block.heavy_core.break"

Field Value

string

HeavyCoreFall

public const string HeavyCoreFall = "block.heavy_core.fall"

Field Value

string

HeavyCoreHit

public const string HeavyCoreHit = "block.heavy_core.hit"

Field Value

string

HeavyCorePlace

public const string HeavyCorePlace = "block.heavy_core.place"

Field Value

string

HeavyCoreStep

public const string HeavyCoreStep = "block.heavy_core.step"

Field Value

string

HoneyBlockBreak

public const string HoneyBlockBreak = "block.honey_block.break"

Field Value

string

HoneyBlockFall

public const string HoneyBlockFall = "block.honey_block.fall"

Field Value

string

HoneyBlockHit

public const string HoneyBlockHit = "block.honey_block.hit"

Field Value

string

HoneyBlockPlace

public const string HoneyBlockPlace = "block.honey_block.place"

Field Value

string

HoneyBlockSlide

public const string HoneyBlockSlide = "block.honey_block.slide"

Field Value

string

HoneyBlockStep

public const string HoneyBlockStep = "block.honey_block.step"

Field Value

string

IronDoorClose

public const string IronDoorClose = "block.iron_door.close"

Field Value

string

IronDoorOpen

public const string IronDoorOpen = "block.iron_door.open"

Field Value

string

IronTrapdoorClose

public const string IronTrapdoorClose = "block.iron_trapdoor.close"

Field Value

string

IronTrapdoorOpen

public const string IronTrapdoorOpen = "block.iron_trapdoor.open"

Field Value

string

LadderBreak

public const string LadderBreak = "block.ladder.break"

Field Value

string

LadderFall

public const string LadderFall = "block.ladder.fall"

Field Value

string

LadderHit

public const string LadderHit = "block.ladder.hit"

Field Value

string

LadderPlace

public const string LadderPlace = "block.ladder.place"

Field Value

string

LadderStep

public const string LadderStep = "block.ladder.step"

Field Value

string

LanternBreak

public const string LanternBreak = "block.lantern.break"

Field Value

string

LanternFall

public const string LanternFall = "block.lantern.fall"

Field Value

string

LanternHit

public const string LanternHit = "block.lantern.hit"

Field Value

string

LanternPlace

public const string LanternPlace = "block.lantern.place"

Field Value

string

LanternStep

public const string LanternStep = "block.lantern.step"

Field Value

string

LargeAmethystBudBreak

public const string LargeAmethystBudBreak = "block.large_amethyst_bud.break"

Field Value

string

LargeAmethystBudPlace

public const string LargeAmethystBudPlace = "block.large_amethyst_bud.place"

Field Value

string

LavaAmbient

public const string LavaAmbient = "block.lava.ambient"

Field Value

string

LavaExtinguish

public const string LavaExtinguish = "block.lava.extinguish"

Field Value

string

LavaPop

public const string LavaPop = "block.lava.pop"

Field Value

string

LeverClick

public const string LeverClick = "block.lever.click"

Field Value

string

LilyPadPlace

public const string LilyPadPlace = "block.lily_pad.place"

Field Value

string

LodestoneBreak

public const string LodestoneBreak = "block.lodestone.break"

Field Value

string

LodestoneFall

public const string LodestoneFall = "block.lodestone.fall"

Field Value

string

LodestoneHit

public const string LodestoneHit = "block.lodestone.hit"

Field Value

string

LodestonePlace

public const string LodestonePlace = "block.lodestone.place"

Field Value

string

LodestoneStep

public const string LodestoneStep = "block.lodestone.step"

Field Value

string

MangroveRootsBreak

public const string MangroveRootsBreak = "block.mangrove_roots.break"

Field Value

string

MangroveRootsFall

public const string MangroveRootsFall = "block.mangrove_roots.fall"

Field Value

string

MangroveRootsHit

public const string MangroveRootsHit = "block.mangrove_roots.hit"

Field Value

string

MangroveRootsPlace

public const string MangroveRootsPlace = "block.mangrove_roots.place"

Field Value

string

MangroveRootsStep

public const string MangroveRootsStep = "block.mangrove_roots.step"

Field Value

string

MediumAmethystBudBreak

public const string MediumAmethystBudBreak = "block.medium_amethyst_bud.break"

Field Value

string

MediumAmethystBudPlace

public const string MediumAmethystBudPlace = "block.medium_amethyst_bud.place"

Field Value

string

MetalBreak

public const string MetalBreak = "block.metal.break"

Field Value

string

MetalFall

public const string MetalFall = "block.metal.fall"

Field Value

string

MetalHit

public const string MetalHit = "block.metal.hit"

Field Value

string

MetalPlace

public const string MetalPlace = "block.metal.place"

Field Value

string

MetalPressurePlateClickOff

public const string MetalPressurePlateClickOff = "block.metal_pressure_plate.click_off"

Field Value

string

MetalPressurePlateClickOn

public const string MetalPressurePlateClickOn = "block.metal_pressure_plate.click_on"

Field Value

string

MetalStep

public const string MetalStep = "block.metal.step"

Field Value

string

MossBreak

public const string MossBreak = "block.moss.break"

Field Value

string

MossCarpetBreak

public const string MossCarpetBreak = "block.moss_carpet.break"

Field Value

string

MossCarpetFall

public const string MossCarpetFall = "block.moss_carpet.fall"

Field Value

string

MossCarpetHit

public const string MossCarpetHit = "block.moss_carpet.hit"

Field Value

string

MossCarpetPlace

public const string MossCarpetPlace = "block.moss_carpet.place"

Field Value

string

MossCarpetStep

public const string MossCarpetStep = "block.moss_carpet.step"

Field Value

string

MossFall

public const string MossFall = "block.moss.fall"

Field Value

string

MossHit

public const string MossHit = "block.moss.hit"

Field Value

string

MossPlace

public const string MossPlace = "block.moss.place"

Field Value

string

MossStep

public const string MossStep = "block.moss.step"

Field Value

string

MudBreak

public const string MudBreak = "block.mud.break"

Field Value

string

MudBricksBreak

public const string MudBricksBreak = "block.mud_bricks.break"

Field Value

string

MudBricksFall

public const string MudBricksFall = "block.mud_bricks.fall"

Field Value

string

MudBricksHit

public const string MudBricksHit = "block.mud_bricks.hit"

Field Value

string

MudBricksPlace

public const string MudBricksPlace = "block.mud_bricks.place"

Field Value

string

MudBricksStep

public const string MudBricksStep = "block.mud_bricks.step"

Field Value

string

MudFall

public const string MudFall = "block.mud.fall"

Field Value

string

MudHit

public const string MudHit = "block.mud.hit"

Field Value

string

MudPlace

public const string MudPlace = "block.mud.place"

Field Value

string

MudStep

public const string MudStep = "block.mud.step"

Field Value

string

MuddyMangroveRootsBreak

public const string MuddyMangroveRootsBreak = "block.muddy_mangrove_roots.break"

Field Value

string

MuddyMangroveRootsFall

public const string MuddyMangroveRootsFall = "block.muddy_mangrove_roots.fall"

Field Value

string

MuddyMangroveRootsHit

public const string MuddyMangroveRootsHit = "block.muddy_mangrove_roots.hit"

Field Value

string

MuddyMangroveRootsPlace

public const string MuddyMangroveRootsPlace = "block.muddy_mangrove_roots.place"

Field Value

string

MuddyMangroveRootsStep

public const string MuddyMangroveRootsStep = "block.muddy_mangrove_roots.step"

Field Value

string

NetherBricksBreak

public const string NetherBricksBreak = "block.nether_bricks.break"

Field Value

string

NetherBricksFall

public const string NetherBricksFall = "block.nether_bricks.fall"

Field Value

string

NetherBricksHit

public const string NetherBricksHit = "block.nether_bricks.hit"

Field Value

string

NetherBricksPlace

public const string NetherBricksPlace = "block.nether_bricks.place"

Field Value

string

NetherBricksStep

public const string NetherBricksStep = "block.nether_bricks.step"

Field Value

string

NetherGoldOreBreak

public const string NetherGoldOreBreak = "block.nether_gold_ore.break"

Field Value

string

NetherGoldOreFall

public const string NetherGoldOreFall = "block.nether_gold_ore.fall"

Field Value

string

NetherGoldOreHit

public const string NetherGoldOreHit = "block.nether_gold_ore.hit"

Field Value

string

NetherGoldOrePlace

public const string NetherGoldOrePlace = "block.nether_gold_ore.place"

Field Value

string

NetherGoldOreStep

public const string NetherGoldOreStep = "block.nether_gold_ore.step"

Field Value

string

NetherOreBreak

public const string NetherOreBreak = "block.nether_ore.break"

Field Value

string

NetherOreFall

public const string NetherOreFall = "block.nether_ore.fall"

Field Value

string

NetherOreHit

public const string NetherOreHit = "block.nether_ore.hit"

Field Value

string

NetherOrePlace

public const string NetherOrePlace = "block.nether_ore.place"

Field Value

string

NetherOreStep

public const string NetherOreStep = "block.nether_ore.step"

Field Value

string

NetherSproutsBreak

public const string NetherSproutsBreak = "block.nether_sprouts.break"

Field Value

string

NetherSproutsFall

public const string NetherSproutsFall = "block.nether_sprouts.fall"

Field Value

string

NetherSproutsHit

public const string NetherSproutsHit = "block.nether_sprouts.hit"

Field Value

string

NetherSproutsPlace

public const string NetherSproutsPlace = "block.nether_sprouts.place"

Field Value

string

NetherSproutsStep

public const string NetherSproutsStep = "block.nether_sprouts.step"

Field Value

string

NetherWartBreak

public const string NetherWartBreak = "block.nether_wart.break"

Field Value

string

NetherWoodBreak

public const string NetherWoodBreak = "block.nether_wood.break"

Field Value

string

NetherWoodButtonClickOff

public const string NetherWoodButtonClickOff = "block.nether_wood_button.click_off"

Field Value

string

NetherWoodButtonClickOn

public const string NetherWoodButtonClickOn = "block.nether_wood_button.click_on"

Field Value

string

NetherWoodDoorClose

public const string NetherWoodDoorClose = "block.nether_wood_door.close"

Field Value

string

NetherWoodDoorOpen

public const string NetherWoodDoorOpen = "block.nether_wood_door.open"

Field Value

string

NetherWoodFall

public const string NetherWoodFall = "block.nether_wood.fall"

Field Value

string

NetherWoodFenceGateClose

public const string NetherWoodFenceGateClose = "block.nether_wood_fence_gate.close"

Field Value

string

NetherWoodFenceGateOpen

public const string NetherWoodFenceGateOpen = "block.nether_wood_fence_gate.open"

Field Value

string

NetherWoodHangingSignBreak

public const string NetherWoodHangingSignBreak = "block.nether_wood_hanging_sign.break"

Field Value

string

NetherWoodHangingSignFall

public const string NetherWoodHangingSignFall = "block.nether_wood_hanging_sign.fall"

Field Value

string

NetherWoodHangingSignHit

public const string NetherWoodHangingSignHit = "block.nether_wood_hanging_sign.hit"

Field Value

string

NetherWoodHangingSignPlace

public const string NetherWoodHangingSignPlace = "block.nether_wood_hanging_sign.place"

Field Value

string

NetherWoodHangingSignStep

public const string NetherWoodHangingSignStep = "block.nether_wood_hanging_sign.step"

Field Value

string

NetherWoodHit

public const string NetherWoodHit = "block.nether_wood.hit"

Field Value

string

NetherWoodPlace

public const string NetherWoodPlace = "block.nether_wood.place"

Field Value

string

NetherWoodPressurePlateClickOff

public const string NetherWoodPressurePlateClickOff = "block.nether_wood_pressure_plate.click_off"

Field Value

string

NetherWoodPressurePlateClickOn

public const string NetherWoodPressurePlateClickOn = "block.nether_wood_pressure_plate.click_on"

Field Value

string

NetherWoodStep

public const string NetherWoodStep = "block.nether_wood.step"

Field Value

string

NetherWoodTrapdoorClose

public const string NetherWoodTrapdoorClose = "block.nether_wood_trapdoor.close"

Field Value

string

NetherWoodTrapdoorOpen

public const string NetherWoodTrapdoorOpen = "block.nether_wood_trapdoor.open"

Field Value

string

NetheriteBlockBreak

public const string NetheriteBlockBreak = "block.netherite_block.break"

Field Value

string

NetheriteBlockFall

public const string NetheriteBlockFall = "block.netherite_block.fall"

Field Value

string

NetheriteBlockHit

public const string NetheriteBlockHit = "block.netherite_block.hit"

Field Value

string

NetheriteBlockPlace

public const string NetheriteBlockPlace = "block.netherite_block.place"

Field Value

string

NetheriteBlockStep

public const string NetheriteBlockStep = "block.netherite_block.step"

Field Value

string

NetherrackBreak

public const string NetherrackBreak = "block.netherrack.break"

Field Value

string

NetherrackFall

public const string NetherrackFall = "block.netherrack.fall"

Field Value

string

NetherrackHit

public const string NetherrackHit = "block.netherrack.hit"

Field Value

string

NetherrackPlace

public const string NetherrackPlace = "block.netherrack.place"

Field Value

string

NetherrackStep

public const string NetherrackStep = "block.netherrack.step"

Field Value

string

NoteBlockBanjo

public const string NoteBlockBanjo = "block.note_block.banjo"

Field Value

string

NoteBlockBasedrum

public const string NoteBlockBasedrum = "block.note_block.basedrum"

Field Value

string

NoteBlockBass

public const string NoteBlockBass = "block.note_block.bass"

Field Value

string

NoteBlockBell

public const string NoteBlockBell = "block.note_block.bell"

Field Value

string

NoteBlockBit

public const string NoteBlockBit = "block.note_block.bit"

Field Value

string

NoteBlockChime

public const string NoteBlockChime = "block.note_block.chime"

Field Value

string

NoteBlockCowBell

public const string NoteBlockCowBell = "block.note_block.cow_bell"

Field Value

string

NoteBlockDidgeridoo

public const string NoteBlockDidgeridoo = "block.note_block.didgeridoo"

Field Value

string

NoteBlockFlute

public const string NoteBlockFlute = "block.note_block.flute"

Field Value

string

NoteBlockGuitar

public const string NoteBlockGuitar = "block.note_block.guitar"

Field Value

string

NoteBlockHarp

public const string NoteBlockHarp = "block.note_block.harp"

Field Value

string

NoteBlockHat

public const string NoteBlockHat = "block.note_block.hat"

Field Value

string

NoteBlockImitateCreeper

public const string NoteBlockImitateCreeper = "block.note_block.imitate.creeper"

Field Value

string

NoteBlockImitateEnderDragon

public const string NoteBlockImitateEnderDragon = "block.note_block.imitate.ender_dragon"

Field Value

string

NoteBlockImitatePiglin

public const string NoteBlockImitatePiglin = "block.note_block.imitate.piglin"

Field Value

string

NoteBlockImitateSkeleton

public const string NoteBlockImitateSkeleton = "block.note_block.imitate.skeleton"

Field Value

string

NoteBlockImitateWitherSkeleton

public const string NoteBlockImitateWitherSkeleton = "block.note_block.imitate.wither_skeleton"

Field Value

string

NoteBlockImitateZombie

public const string NoteBlockImitateZombie = "block.note_block.imitate.zombie"

Field Value

string

NoteBlockIronXylophone

public const string NoteBlockIronXylophone = "block.note_block.iron_xylophone"

Field Value

string

NoteBlockPling

public const string NoteBlockPling = "block.note_block.pling"

Field Value

string

NoteBlockSnare

public const string NoteBlockSnare = "block.note_block.snare"

Field Value

string

NoteBlockXylophone

public const string NoteBlockXylophone = "block.note_block.xylophone"

Field Value

string

NyliumBreak

public const string NyliumBreak = "block.nylium.break"

Field Value

string

NyliumFall

public const string NyliumFall = "block.nylium.fall"

Field Value

string

NyliumHit

public const string NyliumHit = "block.nylium.hit"

Field Value

string

NyliumPlace

public const string NyliumPlace = "block.nylium.place"

Field Value

string

NyliumStep

public const string NyliumStep = "block.nylium.step"

Field Value

string

PackedMudBreak

public const string PackedMudBreak = "block.packed_mud.break"

Field Value

string

PackedMudFall

public const string PackedMudFall = "block.packed_mud.fall"

Field Value

string

PackedMudHit

public const string PackedMudHit = "block.packed_mud.hit"

Field Value

string

PackedMudPlace

public const string PackedMudPlace = "block.packed_mud.place"

Field Value

string

PackedMudStep

public const string PackedMudStep = "block.packed_mud.step"

Field Value

string

PaleHangingMossIdle

public const string PaleHangingMossIdle = "block.pale_hanging_moss.idle"

Field Value

string

PinkPetalsBreak

public const string PinkPetalsBreak = "block.pink_petals.break"

Field Value

string

PinkPetalsFall

public const string PinkPetalsFall = "block.pink_petals.fall"

Field Value

string

PinkPetalsHit

public const string PinkPetalsHit = "block.pink_petals.hit"

Field Value

string

PinkPetalsPlace

public const string PinkPetalsPlace = "block.pink_petals.place"

Field Value

string

PinkPetalsStep

public const string PinkPetalsStep = "block.pink_petals.step"

Field Value

string

PistonContract

public const string PistonContract = "block.piston.contract"

Field Value

string

PistonExtend

public const string PistonExtend = "block.piston.extend"

Field Value

string

PointedDripstoneBreak

public const string PointedDripstoneBreak = "block.pointed_dripstone.break"

Field Value

string

PointedDripstoneDripLava

public const string PointedDripstoneDripLava = "block.pointed_dripstone.drip_lava"

Field Value

string

PointedDripstoneDripLavaIntoCauldron

public const string PointedDripstoneDripLavaIntoCauldron = "block.pointed_dripstone.drip_lava_into_cauldron"

Field Value

string

PointedDripstoneDripWater

public const string PointedDripstoneDripWater = "block.pointed_dripstone.drip_water"

Field Value

string

PointedDripstoneDripWaterIntoCauldron

public const string PointedDripstoneDripWaterIntoCauldron = "block.pointed_dripstone.drip_water_into_cauldron"

Field Value

string

PointedDripstoneFall

public const string PointedDripstoneFall = "block.pointed_dripstone.fall"

Field Value

string

PointedDripstoneHit

public const string PointedDripstoneHit = "block.pointed_dripstone.hit"

Field Value

string

PointedDripstoneLand

public const string PointedDripstoneLand = "block.pointed_dripstone.land"

Field Value

string

PointedDripstonePlace

public const string PointedDripstonePlace = "block.pointed_dripstone.place"

Field Value

string

PointedDripstoneStep

public const string PointedDripstoneStep = "block.pointed_dripstone.step"

Field Value

string

PolishedDeepslateBreak

public const string PolishedDeepslateBreak = "block.polished_deepslate.break"

Field Value

string

PolishedDeepslateFall

public const string PolishedDeepslateFall = "block.polished_deepslate.fall"

Field Value

string

PolishedDeepslateHit

public const string PolishedDeepslateHit = "block.polished_deepslate.hit"

Field Value

string

PolishedDeepslatePlace

public const string PolishedDeepslatePlace = "block.polished_deepslate.place"

Field Value

string

PolishedDeepslateStep

public const string PolishedDeepslateStep = "block.polished_deepslate.step"

Field Value

string

PolishedTuffBreak

public const string PolishedTuffBreak = "block.polished_tuff.break"

Field Value

string

PolishedTuffFall

public const string PolishedTuffFall = "block.polished_tuff.fall"

Field Value

string

PolishedTuffHit

public const string PolishedTuffHit = "block.polished_tuff.hit"

Field Value

string

PolishedTuffPlace

public const string PolishedTuffPlace = "block.polished_tuff.place"

Field Value

string

PolishedTuffStep

public const string PolishedTuffStep = "block.polished_tuff.step"

Field Value

string

PortalAmbient

public const string PortalAmbient = "block.portal.ambient"

Field Value

string

PortalTravel

public const string PortalTravel = "block.portal.travel"

Field Value

string

PortalTrigger

public const string PortalTrigger = "block.portal.trigger"

Field Value

string

PowderSnowBreak

public const string PowderSnowBreak = "block.powder_snow.break"

Field Value

string

PowderSnowFall

public const string PowderSnowFall = "block.powder_snow.fall"

Field Value

string

PowderSnowHit

public const string PowderSnowHit = "block.powder_snow.hit"

Field Value

string

PowderSnowPlace

public const string PowderSnowPlace = "block.powder_snow.place"

Field Value

string

PowderSnowStep

public const string PowderSnowStep = "block.powder_snow.step"

Field Value

string

PumpkinCarve

public const string PumpkinCarve = "block.pumpkin.carve"

Field Value

string

RedstoneTorchBurnout

public const string RedstoneTorchBurnout = "block.redstone_torch.burnout"

Field Value

string

ResinBreak

public const string ResinBreak = "block.resin.break"

Field Value

string

ResinBricksBreak

public const string ResinBricksBreak = "block.resin_bricks.break"

Field Value

string

ResinBricksFall

public const string ResinBricksFall = "block.resin_bricks.fall"

Field Value

string

ResinBricksHit

public const string ResinBricksHit = "block.resin_bricks.hit"

Field Value

string

ResinBricksPlace

public const string ResinBricksPlace = "block.resin_bricks.place"

Field Value

string

ResinBricksStep

public const string ResinBricksStep = "block.resin_bricks.step"

Field Value

string

ResinFall

public const string ResinFall = "block.resin.fall"

Field Value

string

ResinPlace

public const string ResinPlace = "block.resin.place"

Field Value

string

ResinStep

public const string ResinStep = "block.resin.step"

Field Value

string

RespawnAnchorAmbient

public const string RespawnAnchorAmbient = "block.respawn_anchor.ambient"

Field Value

string

RespawnAnchorCharge

public const string RespawnAnchorCharge = "block.respawn_anchor.charge"

Field Value

string

RespawnAnchorDeplete

public const string RespawnAnchorDeplete = "block.respawn_anchor.deplete"

Field Value

string

RespawnAnchorSetSpawn

public const string RespawnAnchorSetSpawn = "block.respawn_anchor.set_spawn"

Field Value

string

RootedDirtBreak

public const string RootedDirtBreak = "block.rooted_dirt.break"

Field Value

string

RootedDirtFall

public const string RootedDirtFall = "block.rooted_dirt.fall"

Field Value

string

RootedDirtHit

public const string RootedDirtHit = "block.rooted_dirt.hit"

Field Value

string

RootedDirtPlace

public const string RootedDirtPlace = "block.rooted_dirt.place"

Field Value

string

RootedDirtStep

public const string RootedDirtStep = "block.rooted_dirt.step"

Field Value

string

RootsBreak

public const string RootsBreak = "block.roots.break"

Field Value

string

RootsFall

public const string RootsFall = "block.roots.fall"

Field Value

string

RootsHit

public const string RootsHit = "block.roots.hit"

Field Value

string

RootsPlace

public const string RootsPlace = "block.roots.place"

Field Value

string

RootsStep

public const string RootsStep = "block.roots.step"

Field Value

string

SandBreak

public const string SandBreak = "block.sand.break"

Field Value

string

SandFall

public const string SandFall = "block.sand.fall"

Field Value

string

SandHit

public const string SandHit = "block.sand.hit"

Field Value

string

SandPlace

public const string SandPlace = "block.sand.place"

Field Value

string

SandStep

public const string SandStep = "block.sand.step"

Field Value

string

ScaffoldingBreak

public const string ScaffoldingBreak = "block.scaffolding.break"

Field Value

string

ScaffoldingFall

public const string ScaffoldingFall = "block.scaffolding.fall"

Field Value

string

ScaffoldingHit

public const string ScaffoldingHit = "block.scaffolding.hit"

Field Value

string

ScaffoldingPlace

public const string ScaffoldingPlace = "block.scaffolding.place"

Field Value

string

ScaffoldingStep

public const string ScaffoldingStep = "block.scaffolding.step"

Field Value

string

SculkBreak

public const string SculkBreak = "block.sculk.break"

Field Value

string

SculkCatalystBloom

public const string SculkCatalystBloom = "block.sculk_catalyst.bloom"

Field Value

string

SculkCatalystBreak

public const string SculkCatalystBreak = "block.sculk_catalyst.break"

Field Value

string

SculkCatalystFall

public const string SculkCatalystFall = "block.sculk_catalyst.fall"

Field Value

string

SculkCatalystHit

public const string SculkCatalystHit = "block.sculk_catalyst.hit"

Field Value

string

SculkCatalystPlace

public const string SculkCatalystPlace = "block.sculk_catalyst.place"

Field Value

string

SculkCatalystStep

public const string SculkCatalystStep = "block.sculk_catalyst.step"

Field Value

string

SculkCharge

public const string SculkCharge = "block.sculk.charge"

Field Value

string

SculkFall

public const string SculkFall = "block.sculk.fall"

Field Value

string

SculkHit

public const string SculkHit = "block.sculk.hit"

Field Value

string

SculkPlace

public const string SculkPlace = "block.sculk.place"

Field Value

string

SculkSensorBreak

public const string SculkSensorBreak = "block.sculk_sensor.break"

Field Value

string

SculkSensorClicking

public const string SculkSensorClicking = "block.sculk_sensor.clicking"

Field Value

string

SculkSensorClickingStop

public const string SculkSensorClickingStop = "block.sculk_sensor.clicking_stop"

Field Value

string

SculkSensorFall

public const string SculkSensorFall = "block.sculk_sensor.fall"

Field Value

string

SculkSensorHit

public const string SculkSensorHit = "block.sculk_sensor.hit"

Field Value

string

SculkSensorPlace

public const string SculkSensorPlace = "block.sculk_sensor.place"

Field Value

string

SculkSensorStep

public const string SculkSensorStep = "block.sculk_sensor.step"

Field Value

string

SculkShriekerBreak

public const string SculkShriekerBreak = "block.sculk_shrieker.break"

Field Value

string

SculkShriekerFall

public const string SculkShriekerFall = "block.sculk_shrieker.fall"

Field Value

string

SculkShriekerHit

public const string SculkShriekerHit = "block.sculk_shrieker.hit"

Field Value

string

SculkShriekerPlace

public const string SculkShriekerPlace = "block.sculk_shrieker.place"

Field Value

string

SculkShriekerShriek

public const string SculkShriekerShriek = "block.sculk_shrieker.shriek"

Field Value

string

SculkShriekerStep

public const string SculkShriekerStep = "block.sculk_shrieker.step"

Field Value

string

SculkSpread

public const string SculkSpread = "block.sculk.spread"

Field Value

string

SculkStep

public const string SculkStep = "block.sculk.step"

Field Value

string

SculkVeinBreak

public const string SculkVeinBreak = "block.sculk_vein.break"

Field Value

string

SculkVeinFall

public const string SculkVeinFall = "block.sculk_vein.fall"

Field Value

string

SculkVeinHit

public const string SculkVeinHit = "block.sculk_vein.hit"

Field Value

string

SculkVeinPlace

public const string SculkVeinPlace = "block.sculk_vein.place"

Field Value

string

SculkVeinStep

public const string SculkVeinStep = "block.sculk_vein.step"

Field Value

string

ShroomlightBreak

public const string ShroomlightBreak = "block.shroomlight.break"

Field Value

string

ShroomlightFall

public const string ShroomlightFall = "block.shroomlight.fall"

Field Value

string

ShroomlightHit

public const string ShroomlightHit = "block.shroomlight.hit"

Field Value

string

ShroomlightPlace

public const string ShroomlightPlace = "block.shroomlight.place"

Field Value

string

ShroomlightStep

public const string ShroomlightStep = "block.shroomlight.step"

Field Value

string

ShulkerBoxClose

public const string ShulkerBoxClose = "block.shulker_box.close"

Field Value

string

ShulkerBoxOpen

public const string ShulkerBoxOpen = "block.shulker_box.open"

Field Value

string

SignWaxedInteractFail

public const string SignWaxedInteractFail = "block.sign.waxed_interact_fail"

Field Value

string

SlimeBlockBreak

public const string SlimeBlockBreak = "block.slime_block.break"

Field Value

string

SlimeBlockFall

public const string SlimeBlockFall = "block.slime_block.fall"

Field Value

string

SlimeBlockHit

public const string SlimeBlockHit = "block.slime_block.hit"

Field Value

string

SlimeBlockPlace

public const string SlimeBlockPlace = "block.slime_block.place"

Field Value

string

SlimeBlockStep

public const string SlimeBlockStep = "block.slime_block.step"

Field Value

string

SmallAmethystBudBreak

public const string SmallAmethystBudBreak = "block.small_amethyst_bud.break"

Field Value

string

SmallAmethystBudPlace

public const string SmallAmethystBudPlace = "block.small_amethyst_bud.place"

Field Value

string

SmallDripleafBreak

public const string SmallDripleafBreak = "block.small_dripleaf.break"

Field Value

string

SmallDripleafFall

public const string SmallDripleafFall = "block.small_dripleaf.fall"

Field Value

string

SmallDripleafHit

public const string SmallDripleafHit = "block.small_dripleaf.hit"

Field Value

string

SmallDripleafPlace

public const string SmallDripleafPlace = "block.small_dripleaf.place"

Field Value

string

SmallDripleafStep

public const string SmallDripleafStep = "block.small_dripleaf.step"

Field Value

string

SmithingTableUse

public const string SmithingTableUse = "block.smithing_table.use"

Field Value

string

SmokerSmoke

public const string SmokerSmoke = "block.smoker.smoke"

Field Value

string

SnifferEggCrack

public const string SnifferEggCrack = "block.sniffer_egg.crack"

Field Value

string

SnifferEggHatch

public const string SnifferEggHatch = "block.sniffer_egg.hatch"

Field Value

string

SnifferEggPlop

public const string SnifferEggPlop = "block.sniffer_egg.plop"

Field Value

string

SnowBreak

public const string SnowBreak = "block.snow.break"

Field Value

string

SnowFall

public const string SnowFall = "block.snow.fall"

Field Value

string

SnowHit

public const string SnowHit = "block.snow.hit"

Field Value

string

SnowPlace

public const string SnowPlace = "block.snow.place"

Field Value

string

SnowStep

public const string SnowStep = "block.snow.step"

Field Value

string

SoulSandBreak

public const string SoulSandBreak = "block.soul_sand.break"

Field Value

string

SoulSandFall

public const string SoulSandFall = "block.soul_sand.fall"

Field Value

string

SoulSandHit

public const string SoulSandHit = "block.soul_sand.hit"

Field Value

string

SoulSandPlace

public const string SoulSandPlace = "block.soul_sand.place"

Field Value

string

SoulSandStep

public const string SoulSandStep = "block.soul_sand.step"

Field Value

string

SoulSoilBreak

public const string SoulSoilBreak = "block.soul_soil.break"

Field Value

string

SoulSoilFall

public const string SoulSoilFall = "block.soul_soil.fall"

Field Value

string

SoulSoilHit

public const string SoulSoilHit = "block.soul_soil.hit"

Field Value

string

SoulSoilPlace

public const string SoulSoilPlace = "block.soul_soil.place"

Field Value

string

SoulSoilStep

public const string SoulSoilStep = "block.soul_soil.step"

Field Value

string

SpawnerBreak

public const string SpawnerBreak = "block.spawner.break"

Field Value

string

SpawnerFall

public const string SpawnerFall = "block.spawner.fall"

Field Value

string

SpawnerHit

public const string SpawnerHit = "block.spawner.hit"

Field Value

string

SpawnerPlace

public const string SpawnerPlace = "block.spawner.place"

Field Value

string

SpawnerStep

public const string SpawnerStep = "block.spawner.step"

Field Value

string

SpongeAbsorb

public const string SpongeAbsorb = "block.sponge.absorb"

Field Value

string

SpongeBreak

public const string SpongeBreak = "block.sponge.break"

Field Value

string

SpongeFall

public const string SpongeFall = "block.sponge.fall"

Field Value

string

SpongeHit

public const string SpongeHit = "block.sponge.hit"

Field Value

string

SpongePlace

public const string SpongePlace = "block.sponge.place"

Field Value

string

SpongeStep

public const string SpongeStep = "block.sponge.step"

Field Value

string

SporeBlossomBreak

public const string SporeBlossomBreak = "block.spore_blossom.break"

Field Value

string

SporeBlossomFall

public const string SporeBlossomFall = "block.spore_blossom.fall"

Field Value

string

SporeBlossomHit

public const string SporeBlossomHit = "block.spore_blossom.hit"

Field Value

string

SporeBlossomPlace

public const string SporeBlossomPlace = "block.spore_blossom.place"

Field Value

string

SporeBlossomStep

public const string SporeBlossomStep = "block.spore_blossom.step"

Field Value

string

StemBreak

public const string StemBreak = "block.stem.break"

Field Value

string

StemFall

public const string StemFall = "block.stem.fall"

Field Value

string

StemHit

public const string StemHit = "block.stem.hit"

Field Value

string

StemPlace

public const string StemPlace = "block.stem.place"

Field Value

string

StemStep

public const string StemStep = "block.stem.step"

Field Value

string

StoneBreak

public const string StoneBreak = "block.stone.break"

Field Value

string

StoneButtonClickOff

public const string StoneButtonClickOff = "block.stone_button.click_off"

Field Value

string

StoneButtonClickOn

public const string StoneButtonClickOn = "block.stone_button.click_on"

Field Value

string

StoneFall

public const string StoneFall = "block.stone.fall"

Field Value

string

StoneHit

public const string StoneHit = "block.stone.hit"

Field Value

string

StonePlace

public const string StonePlace = "block.stone.place"

Field Value

string

StonePressurePlateClickOff

public const string StonePressurePlateClickOff = "block.stone_pressure_plate.click_off"

Field Value

string

StonePressurePlateClickOn

public const string StonePressurePlateClickOn = "block.stone_pressure_plate.click_on"

Field Value

string

StoneStep

public const string StoneStep = "block.stone.step"

Field Value

string

SuspiciousGravelBreak

public const string SuspiciousGravelBreak = "block.suspicious_gravel.break"

Field Value

string

SuspiciousGravelFall

public const string SuspiciousGravelFall = "block.suspicious_gravel.fall"

Field Value

string

SuspiciousGravelHit

public const string SuspiciousGravelHit = "block.suspicious_gravel.hit"

Field Value

string

SuspiciousGravelPlace

public const string SuspiciousGravelPlace = "block.suspicious_gravel.place"

Field Value

string

SuspiciousGravelStep

public const string SuspiciousGravelStep = "block.suspicious_gravel.step"

Field Value

string

SuspiciousSandBreak

public const string SuspiciousSandBreak = "block.suspicious_sand.break"

Field Value

string

SuspiciousSandFall

public const string SuspiciousSandFall = "block.suspicious_sand.fall"

Field Value

string

SuspiciousSandHit

public const string SuspiciousSandHit = "block.suspicious_sand.hit"

Field Value

string

SuspiciousSandPlace

public const string SuspiciousSandPlace = "block.suspicious_sand.place"

Field Value

string

SuspiciousSandStep

public const string SuspiciousSandStep = "block.suspicious_sand.step"

Field Value

string

SweetBerryBushBreak

public const string SweetBerryBushBreak = "block.sweet_berry_bush.break"

Field Value

string

SweetBerryBushPickBerries

public const string SweetBerryBushPickBerries = "block.sweet_berry_bush.pick_berries"

Field Value

string

SweetBerryBushPlace

public const string SweetBerryBushPlace = "block.sweet_berry_bush.place"

Field Value

string

TrialSpawnerAboutToSpawnItem

public const string TrialSpawnerAboutToSpawnItem = "block.trial_spawner.about_to_spawn_item"

Field Value

string

TrialSpawnerAmbient

public const string TrialSpawnerAmbient = "block.trial_spawner.ambient"

Field Value

string

TrialSpawnerAmbientOminous

public const string TrialSpawnerAmbientOminous = "block.trial_spawner.ambient_ominous"

Field Value

string

TrialSpawnerBreak

public const string TrialSpawnerBreak = "block.trial_spawner.break"

Field Value

string

TrialSpawnerCloseShutter

public const string TrialSpawnerCloseShutter = "block.trial_spawner.close_shutter"

Field Value

string

TrialSpawnerDetectPlayer

public const string TrialSpawnerDetectPlayer = "block.trial_spawner.detect_player"

Field Value

string

TrialSpawnerEjectItem

public const string TrialSpawnerEjectItem = "block.trial_spawner.eject_item"

Field Value

string

TrialSpawnerFall

public const string TrialSpawnerFall = "block.trial_spawner.fall"

Field Value

string

TrialSpawnerHit

public const string TrialSpawnerHit = "block.trial_spawner.hit"

Field Value

string

TrialSpawnerOminousActivate

public const string TrialSpawnerOminousActivate = "block.trial_spawner.ominous_activate"

Field Value

string

TrialSpawnerOpenShutter

public const string TrialSpawnerOpenShutter = "block.trial_spawner.open_shutter"

Field Value

string

TrialSpawnerPlace

public const string TrialSpawnerPlace = "block.trial_spawner.place"

Field Value

string

TrialSpawnerSpawnItem

public const string TrialSpawnerSpawnItem = "block.trial_spawner.spawn_item"

Field Value

string

TrialSpawnerSpawnItemBegin

public const string TrialSpawnerSpawnItemBegin = "block.trial_spawner.spawn_item_begin"

Field Value

string

TrialSpawnerSpawnMob

public const string TrialSpawnerSpawnMob = "block.trial_spawner.spawn_mob"

Field Value

string

TrialSpawnerStep

public const string TrialSpawnerStep = "block.trial_spawner.step"

Field Value

string

TripwireAttach

public const string TripwireAttach = "block.tripwire.attach"

Field Value

string

TripwireClickOff

public const string TripwireClickOff = "block.tripwire.click_off"

Field Value

string

TripwireClickOn

public const string TripwireClickOn = "block.tripwire.click_on"

Field Value

string

TripwireDetach

public const string TripwireDetach = "block.tripwire.detach"

Field Value

string

TuffBreak

public const string TuffBreak = "block.tuff.break"

Field Value

string

TuffBricksBreak

public const string TuffBricksBreak = "block.tuff_bricks.break"

Field Value

string

TuffBricksFall

public const string TuffBricksFall = "block.tuff_bricks.fall"

Field Value

string

TuffBricksHit

public const string TuffBricksHit = "block.tuff_bricks.hit"

Field Value

string

TuffBricksPlace

public const string TuffBricksPlace = "block.tuff_bricks.place"

Field Value

string

TuffBricksStep

public const string TuffBricksStep = "block.tuff_bricks.step"

Field Value

string

TuffFall

public const string TuffFall = "block.tuff.fall"

Field Value

string

TuffHit

public const string TuffHit = "block.tuff.hit"

Field Value

string

TuffPlace

public const string TuffPlace = "block.tuff.place"

Field Value

string

TuffStep

public const string TuffStep = "block.tuff.step"

Field Value

string

VaultActivate

public const string VaultActivate = "block.vault.activate"

Field Value

string

VaultAmbient

public const string VaultAmbient = "block.vault.ambient"

Field Value

string

VaultBreak

public const string VaultBreak = "block.vault.break"

Field Value

string

VaultCloseShutter

public const string VaultCloseShutter = "block.vault.close_shutter"

Field Value

string

VaultDeactivate

public const string VaultDeactivate = "block.vault.deactivate"

Field Value

string

VaultEjectItem

public const string VaultEjectItem = "block.vault.eject_item"

Field Value

string

VaultFall

public const string VaultFall = "block.vault.fall"

Field Value

string

VaultHit

public const string VaultHit = "block.vault.hit"

Field Value

string

VaultInsertItem

public const string VaultInsertItem = "block.vault.insert_item"

Field Value

string

VaultInsertItemFail

public const string VaultInsertItemFail = "block.vault.insert_item_fail"

Field Value

string

VaultOpenShutter

public const string VaultOpenShutter = "block.vault.open_shutter"

Field Value

string

VaultPlace

public const string VaultPlace = "block.vault.place"

Field Value

string

VaultRejectRewardedPlayer

public const string VaultRejectRewardedPlayer = "block.vault.reject_rewarded_player"

Field Value

string

VaultStep

public const string VaultStep = "block.vault.step"

Field Value

string

VineBreak

public const string VineBreak = "block.vine.break"

Field Value

string

VineFall

public const string VineFall = "block.vine.fall"

Field Value

string

VineHit

public const string VineHit = "block.vine.hit"

Field Value

string

VinePlace

public const string VinePlace = "block.vine.place"

Field Value

string

VineStep

public const string VineStep = "block.vine.step"

Field Value

string

WartBlockBreak

public const string WartBlockBreak = "block.wart_block.break"

Field Value

string

WartBlockFall

public const string WartBlockFall = "block.wart_block.fall"

Field Value

string

WartBlockHit

public const string WartBlockHit = "block.wart_block.hit"

Field Value

string

WartBlockPlace

public const string WartBlockPlace = "block.wart_block.place"

Field Value

string

WartBlockStep

public const string WartBlockStep = "block.wart_block.step"

Field Value

string

WaterAmbient

public const string WaterAmbient = "block.water.ambient"

Field Value

string

WeepingVinesBreak

public const string WeepingVinesBreak = "block.weeping_vines.break"

Field Value

string

WeepingVinesFall

public const string WeepingVinesFall = "block.weeping_vines.fall"

Field Value

string

WeepingVinesHit

public const string WeepingVinesHit = "block.weeping_vines.hit"

Field Value

string

WeepingVinesPlace

public const string WeepingVinesPlace = "block.weeping_vines.place"

Field Value

string

WeepingVinesStep

public const string WeepingVinesStep = "block.weeping_vines.step"

Field Value

string

WetGrassBreak

public const string WetGrassBreak = "block.wet_grass.break"

Field Value

string

WetGrassFall

public const string WetGrassFall = "block.wet_grass.fall"

Field Value

string

WetGrassHit

public const string WetGrassHit = "block.wet_grass.hit"

Field Value

string

WetGrassPlace

public const string WetGrassPlace = "block.wet_grass.place"

Field Value

string

WetGrassStep

public const string WetGrassStep = "block.wet_grass.step"

Field Value

string

WetSpongeBreak

public const string WetSpongeBreak = "block.wet_sponge.break"

Field Value

string

WetSpongeDries

public const string WetSpongeDries = "block.wet_sponge.dries"

Field Value

string

WetSpongeFall

public const string WetSpongeFall = "block.wet_sponge.fall"

Field Value

string

WetSpongeHit

public const string WetSpongeHit = "block.wet_sponge.hit"

Field Value

string

WetSpongePlace

public const string WetSpongePlace = "block.wet_sponge.place"

Field Value

string

WetSpongeStep

public const string WetSpongeStep = "block.wet_sponge.step"

Field Value

string

WoodBreak

public const string WoodBreak = "block.wood.break"

Field Value

string

WoodFall

public const string WoodFall = "block.wood.fall"

Field Value

string

WoodHit

public const string WoodHit = "block.wood.hit"

Field Value

string

WoodPlace

public const string WoodPlace = "block.wood.place"

Field Value

string

WoodStep

public const string WoodStep = "block.wood.step"

Field Value

string

WoodenButtonClickOff

public const string WoodenButtonClickOff = "block.wooden_button.click_off"

Field Value

string

WoodenButtonClickOn

public const string WoodenButtonClickOn = "block.wooden_button.click_on"

Field Value

string

WoodenDoorClose

public const string WoodenDoorClose = "block.wooden_door.close"

Field Value

string

WoodenDoorOpen

public const string WoodenDoorOpen = "block.wooden_door.open"

Field Value

string

WoodenPressurePlateClickOff

public const string WoodenPressurePlateClickOff = "block.wooden_pressure_plate.click_off"

Field Value

string

WoodenPressurePlateClickOn

public const string WoodenPressurePlateClickOn = "block.wooden_pressure_plate.click_on"

Field Value

string

WoodenTrapdoorClose

public const string WoodenTrapdoorClose = "block.wooden_trapdoor.close"

Field Value

string

WoodenTrapdoorOpen

public const string WoodenTrapdoorOpen = "block.wooden_trapdoor.open"

Field Value

string

WoolBreak

public const string WoolBreak = "block.wool.break"

Field Value

string

WoolFall

public const string WoolFall = "block.wool.fall"

Field Value

string

WoolHit

public const string WoolHit = "block.wool.hit"

Field Value

string

WoolPlace

public const string WoolPlace = "block.wool.place"

Field Value

string

WoolStep

public const string WoolStep = "block.wool.step"

Field Value

string