Class SoundId.Block
- Namespace
- Obsidian.API
- Assembly
- Obsidian.API.dll
public static class SoundId.Block
- Inheritance
-
SoundId.Block
- Inherited Members
-
Fields
AmethystBlockBreak
public const string AmethystBlockBreak = "block.amethyst_block.break"
Field Value
- string
AmethystBlockChime
public const string AmethystBlockChime = "block.amethyst_block.chime"
Field Value
- string
AmethystBlockFall
public const string AmethystBlockFall = "block.amethyst_block.fall"
Field Value
- string
AmethystBlockHit
public const string AmethystBlockHit = "block.amethyst_block.hit"
Field Value
- string
AmethystBlockPlace
public const string AmethystBlockPlace = "block.amethyst_block.place"
Field Value
- string
AmethystBlockResonate
public const string AmethystBlockResonate = "block.amethyst_block.resonate"
Field Value
- string
AmethystBlockStep
public const string AmethystBlockStep = "block.amethyst_block.step"
Field Value
- string
AmethystClusterBreak
public const string AmethystClusterBreak = "block.amethyst_cluster.break"
Field Value
- string
AmethystClusterFall
public const string AmethystClusterFall = "block.amethyst_cluster.fall"
Field Value
- string
AmethystClusterHit
public const string AmethystClusterHit = "block.amethyst_cluster.hit"
Field Value
- string
AmethystClusterPlace
public const string AmethystClusterPlace = "block.amethyst_cluster.place"
Field Value
- string
AmethystClusterStep
public const string AmethystClusterStep = "block.amethyst_cluster.step"
Field Value
- string
AncientDebrisBreak
public const string AncientDebrisBreak = "block.ancient_debris.break"
Field Value
- string
AncientDebrisFall
public const string AncientDebrisFall = "block.ancient_debris.fall"
Field Value
- string
AncientDebrisHit
public const string AncientDebrisHit = "block.ancient_debris.hit"
Field Value
- string
AncientDebrisPlace
public const string AncientDebrisPlace = "block.ancient_debris.place"
Field Value
- string
AncientDebrisStep
public const string AncientDebrisStep = "block.ancient_debris.step"
Field Value
- string
AnvilBreak
public const string AnvilBreak = "block.anvil.break"
Field Value
- string
AnvilDestroy
public const string AnvilDestroy = "block.anvil.destroy"
Field Value
- string
AnvilFall
public const string AnvilFall = "block.anvil.fall"
Field Value
- string
AnvilHit
public const string AnvilHit = "block.anvil.hit"
Field Value
- string
AnvilLand
public const string AnvilLand = "block.anvil.land"
Field Value
- string
AnvilPlace
public const string AnvilPlace = "block.anvil.place"
Field Value
- string
AnvilStep
public const string AnvilStep = "block.anvil.step"
Field Value
- string
AnvilUse
public const string AnvilUse = "block.anvil.use"
Field Value
- string
AzaleaBreak
public const string AzaleaBreak = "block.azalea.break"
Field Value
- string
AzaleaFall
public const string AzaleaFall = "block.azalea.fall"
Field Value
- string
AzaleaHit
public const string AzaleaHit = "block.azalea.hit"
Field Value
- string
AzaleaLeavesBreak
public const string AzaleaLeavesBreak = "block.azalea_leaves.break"
Field Value
- string
AzaleaLeavesFall
public const string AzaleaLeavesFall = "block.azalea_leaves.fall"
Field Value
- string
AzaleaLeavesHit
public const string AzaleaLeavesHit = "block.azalea_leaves.hit"
Field Value
- string
AzaleaLeavesPlace
public const string AzaleaLeavesPlace = "block.azalea_leaves.place"
Field Value
- string
AzaleaLeavesStep
public const string AzaleaLeavesStep = "block.azalea_leaves.step"
Field Value
- string
AzaleaPlace
public const string AzaleaPlace = "block.azalea.place"
Field Value
- string
AzaleaStep
public const string AzaleaStep = "block.azalea.step"
Field Value
- string
BambooBreak
public const string BambooBreak = "block.bamboo.break"
Field Value
- string
BambooFall
public const string BambooFall = "block.bamboo.fall"
Field Value
- string
BambooHit
public const string BambooHit = "block.bamboo.hit"
Field Value
- string
BambooPlace
public const string BambooPlace = "block.bamboo.place"
Field Value
- string
BambooSaplingBreak
public const string BambooSaplingBreak = "block.bamboo_sapling.break"
Field Value
- string
BambooSaplingHit
public const string BambooSaplingHit = "block.bamboo_sapling.hit"
Field Value
- string
BambooSaplingPlace
public const string BambooSaplingPlace = "block.bamboo_sapling.place"
Field Value
- string
BambooStep
public const string BambooStep = "block.bamboo.step"
Field Value
- string
BambooWoodBreak
public const string BambooWoodBreak = "block.bamboo_wood.break"
Field Value
- string
public const string BambooWoodButtonClickOff = "block.bamboo_wood_button.click_off"
Field Value
- string
public const string BambooWoodButtonClickOn = "block.bamboo_wood_button.click_on"
Field Value
- string
BambooWoodDoorClose
public const string BambooWoodDoorClose = "block.bamboo_wood_door.close"
Field Value
- string
BambooWoodDoorOpen
public const string BambooWoodDoorOpen = "block.bamboo_wood_door.open"
Field Value
- string
BambooWoodFall
public const string BambooWoodFall = "block.bamboo_wood.fall"
Field Value
- string
BambooWoodFenceGateClose
public const string BambooWoodFenceGateClose = "block.bamboo_wood_fence_gate.close"
Field Value
- string
BambooWoodFenceGateOpen
public const string BambooWoodFenceGateOpen = "block.bamboo_wood_fence_gate.open"
Field Value
- string
BambooWoodHangingSignBreak
public const string BambooWoodHangingSignBreak = "block.bamboo_wood_hanging_sign.break"
Field Value
- string
BambooWoodHangingSignFall
public const string BambooWoodHangingSignFall = "block.bamboo_wood_hanging_sign.fall"
Field Value
- string
BambooWoodHangingSignHit
public const string BambooWoodHangingSignHit = "block.bamboo_wood_hanging_sign.hit"
Field Value
- string
BambooWoodHangingSignPlace
public const string BambooWoodHangingSignPlace = "block.bamboo_wood_hanging_sign.place"
Field Value
- string
BambooWoodHangingSignStep
public const string BambooWoodHangingSignStep = "block.bamboo_wood_hanging_sign.step"
Field Value
- string
BambooWoodHit
public const string BambooWoodHit = "block.bamboo_wood.hit"
Field Value
- string
BambooWoodPlace
public const string BambooWoodPlace = "block.bamboo_wood.place"
Field Value
- string
BambooWoodPressurePlateClickOff
public const string BambooWoodPressurePlateClickOff = "block.bamboo_wood_pressure_plate.click_off"
Field Value
- string
BambooWoodPressurePlateClickOn
public const string BambooWoodPressurePlateClickOn = "block.bamboo_wood_pressure_plate.click_on"
Field Value
- string
BambooWoodStep
public const string BambooWoodStep = "block.bamboo_wood.step"
Field Value
- string
BambooWoodTrapdoorClose
public const string BambooWoodTrapdoorClose = "block.bamboo_wood_trapdoor.close"
Field Value
- string
BambooWoodTrapdoorOpen
public const string BambooWoodTrapdoorOpen = "block.bamboo_wood_trapdoor.open"
Field Value
- string
BarrelClose
public const string BarrelClose = "block.barrel.close"
Field Value
- string
BarrelOpen
public const string BarrelOpen = "block.barrel.open"
Field Value
- string
BasaltBreak
public const string BasaltBreak = "block.basalt.break"
Field Value
- string
BasaltFall
public const string BasaltFall = "block.basalt.fall"
Field Value
- string
BasaltHit
public const string BasaltHit = "block.basalt.hit"
Field Value
- string
BasaltPlace
public const string BasaltPlace = "block.basalt.place"
Field Value
- string
BasaltStep
public const string BasaltStep = "block.basalt.step"
Field Value
- string
BeaconActivate
public const string BeaconActivate = "block.beacon.activate"
Field Value
- string
BeaconAmbient
public const string BeaconAmbient = "block.beacon.ambient"
Field Value
- string
BeaconDeactivate
public const string BeaconDeactivate = "block.beacon.deactivate"
Field Value
- string
BeaconPowerSelect
public const string BeaconPowerSelect = "block.beacon.power_select"
Field Value
- string
BeehiveDrip
public const string BeehiveDrip = "block.beehive.drip"
Field Value
- string
BeehiveEnter
public const string BeehiveEnter = "block.beehive.enter"
Field Value
- string
BeehiveExit
public const string BeehiveExit = "block.beehive.exit"
Field Value
- string
BeehiveShear
public const string BeehiveShear = "block.beehive.shear"
Field Value
- string
BeehiveWork
public const string BeehiveWork = "block.beehive.work"
Field Value
- string
BellResonate
public const string BellResonate = "block.bell.resonate"
Field Value
- string
BellUse
public const string BellUse = "block.bell.use"
Field Value
- string
BigDripleafBreak
public const string BigDripleafBreak = "block.big_dripleaf.break"
Field Value
- string
BigDripleafFall
public const string BigDripleafFall = "block.big_dripleaf.fall"
Field Value
- string
BigDripleafHit
public const string BigDripleafHit = "block.big_dripleaf.hit"
Field Value
- string
BigDripleafPlace
public const string BigDripleafPlace = "block.big_dripleaf.place"
Field Value
- string
BigDripleafStep
public const string BigDripleafStep = "block.big_dripleaf.step"
Field Value
- string
BigDripleafTiltDown
public const string BigDripleafTiltDown = "block.big_dripleaf.tilt_down"
Field Value
- string
BigDripleafTiltUp
public const string BigDripleafTiltUp = "block.big_dripleaf.tilt_up"
Field Value
- string
BlastfurnaceFireCrackle
public const string BlastfurnaceFireCrackle = "block.blastfurnace.fire_crackle"
Field Value
- string
BoneBlockBreak
public const string BoneBlockBreak = "block.bone_block.break"
Field Value
- string
BoneBlockFall
public const string BoneBlockFall = "block.bone_block.fall"
Field Value
- string
BoneBlockHit
public const string BoneBlockHit = "block.bone_block.hit"
Field Value
- string
BoneBlockPlace
public const string BoneBlockPlace = "block.bone_block.place"
Field Value
- string
BoneBlockStep
public const string BoneBlockStep = "block.bone_block.step"
Field Value
- string
BrewingStandBrew
public const string BrewingStandBrew = "block.brewing_stand.brew"
Field Value
- string
BubbleColumnBubblePop
public const string BubbleColumnBubblePop = "block.bubble_column.bubble_pop"
Field Value
- string
BubbleColumnUpwardsAmbient
public const string BubbleColumnUpwardsAmbient = "block.bubble_column.upwards_ambient"
Field Value
- string
BubbleColumnUpwardsInside
public const string BubbleColumnUpwardsInside = "block.bubble_column.upwards_inside"
Field Value
- string
BubbleColumnWhirlpoolAmbient
public const string BubbleColumnWhirlpoolAmbient = "block.bubble_column.whirlpool_ambient"
Field Value
- string
BubbleColumnWhirlpoolInside
public const string BubbleColumnWhirlpoolInside = "block.bubble_column.whirlpool_inside"
Field Value
- string
CakeAddCandle
public const string CakeAddCandle = "block.cake.add_candle"
Field Value
- string
CalciteBreak
public const string CalciteBreak = "block.calcite.break"
Field Value
- string
CalciteFall
public const string CalciteFall = "block.calcite.fall"
Field Value
- string
CalciteHit
public const string CalciteHit = "block.calcite.hit"
Field Value
- string
CalcitePlace
public const string CalcitePlace = "block.calcite.place"
Field Value
- string
CalciteStep
public const string CalciteStep = "block.calcite.step"
Field Value
- string
CampfireCrackle
public const string CampfireCrackle = "block.campfire.crackle"
Field Value
- string
CandleAmbient
public const string CandleAmbient = "block.candle.ambient"
Field Value
- string
CandleBreak
public const string CandleBreak = "block.candle.break"
Field Value
- string
CandleExtinguish
public const string CandleExtinguish = "block.candle.extinguish"
Field Value
- string
CandleFall
public const string CandleFall = "block.candle.fall"
Field Value
- string
CandleHit
public const string CandleHit = "block.candle.hit"
Field Value
- string
CandlePlace
public const string CandlePlace = "block.candle.place"
Field Value
- string
CandleStep
public const string CandleStep = "block.candle.step"
Field Value
- string
CaveVinesBreak
public const string CaveVinesBreak = "block.cave_vines.break"
Field Value
- string
CaveVinesFall
public const string CaveVinesFall = "block.cave_vines.fall"
Field Value
- string
CaveVinesHit
public const string CaveVinesHit = "block.cave_vines.hit"
Field Value
- string
CaveVinesPickBerries
public const string CaveVinesPickBerries = "block.cave_vines.pick_berries"
Field Value
- string
CaveVinesPlace
public const string CaveVinesPlace = "block.cave_vines.place"
Field Value
- string
CaveVinesStep
public const string CaveVinesStep = "block.cave_vines.step"
Field Value
- string
ChainBreak
public const string ChainBreak = "block.chain.break"
Field Value
- string
ChainFall
public const string ChainFall = "block.chain.fall"
Field Value
- string
ChainHit
public const string ChainHit = "block.chain.hit"
Field Value
- string
ChainPlace
public const string ChainPlace = "block.chain.place"
Field Value
- string
ChainStep
public const string ChainStep = "block.chain.step"
Field Value
- string
CherryLeavesBreak
public const string CherryLeavesBreak = "block.cherry_leaves.break"
Field Value
- string
CherryLeavesFall
public const string CherryLeavesFall = "block.cherry_leaves.fall"
Field Value
- string
CherryLeavesHit
public const string CherryLeavesHit = "block.cherry_leaves.hit"
Field Value
- string
CherryLeavesPlace
public const string CherryLeavesPlace = "block.cherry_leaves.place"
Field Value
- string
CherryLeavesStep
public const string CherryLeavesStep = "block.cherry_leaves.step"
Field Value
- string
CherrySaplingBreak
public const string CherrySaplingBreak = "block.cherry_sapling.break"
Field Value
- string
CherrySaplingFall
public const string CherrySaplingFall = "block.cherry_sapling.fall"
Field Value
- string
CherrySaplingHit
public const string CherrySaplingHit = "block.cherry_sapling.hit"
Field Value
- string
CherrySaplingPlace
public const string CherrySaplingPlace = "block.cherry_sapling.place"
Field Value
- string
CherrySaplingStep
public const string CherrySaplingStep = "block.cherry_sapling.step"
Field Value
- string
CherryWoodBreak
public const string CherryWoodBreak = "block.cherry_wood.break"
Field Value
- string
public const string CherryWoodButtonClickOff = "block.cherry_wood_button.click_off"
Field Value
- string
public const string CherryWoodButtonClickOn = "block.cherry_wood_button.click_on"
Field Value
- string
CherryWoodDoorClose
public const string CherryWoodDoorClose = "block.cherry_wood_door.close"
Field Value
- string
CherryWoodDoorOpen
public const string CherryWoodDoorOpen = "block.cherry_wood_door.open"
Field Value
- string
CherryWoodFall
public const string CherryWoodFall = "block.cherry_wood.fall"
Field Value
- string
CherryWoodFenceGateClose
public const string CherryWoodFenceGateClose = "block.cherry_wood_fence_gate.close"
Field Value
- string
CherryWoodFenceGateOpen
public const string CherryWoodFenceGateOpen = "block.cherry_wood_fence_gate.open"
Field Value
- string
CherryWoodHangingSignBreak
public const string CherryWoodHangingSignBreak = "block.cherry_wood_hanging_sign.break"
Field Value
- string
CherryWoodHangingSignFall
public const string CherryWoodHangingSignFall = "block.cherry_wood_hanging_sign.fall"
Field Value
- string
CherryWoodHangingSignHit
public const string CherryWoodHangingSignHit = "block.cherry_wood_hanging_sign.hit"
Field Value
- string
CherryWoodHangingSignPlace
public const string CherryWoodHangingSignPlace = "block.cherry_wood_hanging_sign.place"
Field Value
- string
CherryWoodHangingSignStep
public const string CherryWoodHangingSignStep = "block.cherry_wood_hanging_sign.step"
Field Value
- string
CherryWoodHit
public const string CherryWoodHit = "block.cherry_wood.hit"
Field Value
- string
CherryWoodPlace
public const string CherryWoodPlace = "block.cherry_wood.place"
Field Value
- string
CherryWoodPressurePlateClickOff
public const string CherryWoodPressurePlateClickOff = "block.cherry_wood_pressure_plate.click_off"
Field Value
- string
CherryWoodPressurePlateClickOn
public const string CherryWoodPressurePlateClickOn = "block.cherry_wood_pressure_plate.click_on"
Field Value
- string
CherryWoodStep
public const string CherryWoodStep = "block.cherry_wood.step"
Field Value
- string
CherryWoodTrapdoorClose
public const string CherryWoodTrapdoorClose = "block.cherry_wood_trapdoor.close"
Field Value
- string
CherryWoodTrapdoorOpen
public const string CherryWoodTrapdoorOpen = "block.cherry_wood_trapdoor.open"
Field Value
- string
ChestClose
public const string ChestClose = "block.chest.close"
Field Value
- string
ChestLocked
public const string ChestLocked = "block.chest.locked"
Field Value
- string
ChestOpen
public const string ChestOpen = "block.chest.open"
Field Value
- string
ChiseledBookshelfBreak
public const string ChiseledBookshelfBreak = "block.chiseled_bookshelf.break"
Field Value
- string
ChiseledBookshelfFall
public const string ChiseledBookshelfFall = "block.chiseled_bookshelf.fall"
Field Value
- string
ChiseledBookshelfHit
public const string ChiseledBookshelfHit = "block.chiseled_bookshelf.hit"
Field Value
- string
ChiseledBookshelfInsert
public const string ChiseledBookshelfInsert = "block.chiseled_bookshelf.insert"
Field Value
- string
ChiseledBookshelfInsertEnchanted
public const string ChiseledBookshelfInsertEnchanted = "block.chiseled_bookshelf.insert.enchanted"
Field Value
- string
ChiseledBookshelfPickup
public const string ChiseledBookshelfPickup = "block.chiseled_bookshelf.pickup"
Field Value
- string
ChiseledBookshelfPickupEnchanted
public const string ChiseledBookshelfPickupEnchanted = "block.chiseled_bookshelf.pickup.enchanted"
Field Value
- string
ChiseledBookshelfPlace
public const string ChiseledBookshelfPlace = "block.chiseled_bookshelf.place"
Field Value
- string
ChiseledBookshelfStep
public const string ChiseledBookshelfStep = "block.chiseled_bookshelf.step"
Field Value
- string
ChorusFlowerDeath
public const string ChorusFlowerDeath = "block.chorus_flower.death"
Field Value
- string
ChorusFlowerGrow
public const string ChorusFlowerGrow = "block.chorus_flower.grow"
Field Value
- string
CobwebBreak
public const string CobwebBreak = "block.cobweb.break"
Field Value
- string
CobwebFall
public const string CobwebFall = "block.cobweb.fall"
Field Value
- string
CobwebHit
public const string CobwebHit = "block.cobweb.hit"
Field Value
- string
CobwebPlace
public const string CobwebPlace = "block.cobweb.place"
Field Value
- string
CobwebStep
public const string CobwebStep = "block.cobweb.step"
Field Value
- string
ComparatorClick
public const string ComparatorClick = "block.comparator.click"
Field Value
- string
ComposterEmpty
public const string ComposterEmpty = "block.composter.empty"
Field Value
- string
ComposterFill
public const string ComposterFill = "block.composter.fill"
Field Value
- string
ComposterFillSuccess
public const string ComposterFillSuccess = "block.composter.fill_success"
Field Value
- string
ComposterReady
public const string ComposterReady = "block.composter.ready"
Field Value
- string
ConduitActivate
public const string ConduitActivate = "block.conduit.activate"
Field Value
- string
ConduitAmbient
public const string ConduitAmbient = "block.conduit.ambient"
Field Value
- string
ConduitAmbientShort
public const string ConduitAmbientShort = "block.conduit.ambient.short"
Field Value
- string
ConduitAttackTarget
public const string ConduitAttackTarget = "block.conduit.attack.target"
Field Value
- string
ConduitDeactivate
public const string ConduitDeactivate = "block.conduit.deactivate"
Field Value
- string
CopperBreak
public const string CopperBreak = "block.copper.break"
Field Value
- string
CopperBulbBreak
public const string CopperBulbBreak = "block.copper_bulb.break"
Field Value
- string
CopperBulbFall
public const string CopperBulbFall = "block.copper_bulb.fall"
Field Value
- string
CopperBulbHit
public const string CopperBulbHit = "block.copper_bulb.hit"
Field Value
- string
CopperBulbPlace
public const string CopperBulbPlace = "block.copper_bulb.place"
Field Value
- string
CopperBulbStep
public const string CopperBulbStep = "block.copper_bulb.step"
Field Value
- string
CopperBulbTurnOff
public const string CopperBulbTurnOff = "block.copper_bulb.turn_off"
Field Value
- string
CopperBulbTurnOn
public const string CopperBulbTurnOn = "block.copper_bulb.turn_on"
Field Value
- string
CopperDoorClose
public const string CopperDoorClose = "block.copper_door.close"
Field Value
- string
CopperDoorOpen
public const string CopperDoorOpen = "block.copper_door.open"
Field Value
- string
CopperFall
public const string CopperFall = "block.copper.fall"
Field Value
- string
CopperGrateBreak
public const string CopperGrateBreak = "block.copper_grate.break"
Field Value
- string
CopperGrateFall
public const string CopperGrateFall = "block.copper_grate.fall"
Field Value
- string
CopperGrateHit
public const string CopperGrateHit = "block.copper_grate.hit"
Field Value
- string
CopperGratePlace
public const string CopperGratePlace = "block.copper_grate.place"
Field Value
- string
CopperGrateStep
public const string CopperGrateStep = "block.copper_grate.step"
Field Value
- string
CopperHit
public const string CopperHit = "block.copper.hit"
Field Value
- string
CopperPlace
public const string CopperPlace = "block.copper.place"
Field Value
- string
CopperStep
public const string CopperStep = "block.copper.step"
Field Value
- string
CopperTrapdoorClose
public const string CopperTrapdoorClose = "block.copper_trapdoor.close"
Field Value
- string
CopperTrapdoorOpen
public const string CopperTrapdoorOpen = "block.copper_trapdoor.open"
Field Value
- string
CoralBlockBreak
public const string CoralBlockBreak = "block.coral_block.break"
Field Value
- string
CoralBlockFall
public const string CoralBlockFall = "block.coral_block.fall"
Field Value
- string
CoralBlockHit
public const string CoralBlockHit = "block.coral_block.hit"
Field Value
- string
CoralBlockPlace
public const string CoralBlockPlace = "block.coral_block.place"
Field Value
- string
CoralBlockStep
public const string CoralBlockStep = "block.coral_block.step"
Field Value
- string
CrafterCraft
public const string CrafterCraft = "block.crafter.craft"
Field Value
- string
CrafterFail
public const string CrafterFail = "block.crafter.fail"
Field Value
- string
CreakingHeartBreak
public const string CreakingHeartBreak = "block.creaking_heart.break"
Field Value
- string
CreakingHeartFall
public const string CreakingHeartFall = "block.creaking_heart.fall"
Field Value
- string
CreakingHeartHit
public const string CreakingHeartHit = "block.creaking_heart.hit"
Field Value
- string
CreakingHeartHurt
public const string CreakingHeartHurt = "block.creaking_heart.hurt"
Field Value
- string
CreakingHeartIdle
public const string CreakingHeartIdle = "block.creaking_heart.idle"
Field Value
- string
CreakingHeartPlace
public const string CreakingHeartPlace = "block.creaking_heart.place"
Field Value
- string
CreakingHeartSpawn
public const string CreakingHeartSpawn = "block.creaking_heart.spawn"
Field Value
- string
CreakingHeartStep
public const string CreakingHeartStep = "block.creaking_heart.step"
Field Value
- string
CropBreak
public const string CropBreak = "block.crop.break"
Field Value
- string
DecoratedPotBreak
public const string DecoratedPotBreak = "block.decorated_pot.break"
Field Value
- string
DecoratedPotFall
public const string DecoratedPotFall = "block.decorated_pot.fall"
Field Value
- string
DecoratedPotHit
public const string DecoratedPotHit = "block.decorated_pot.hit"
Field Value
- string
DecoratedPotInsert
public const string DecoratedPotInsert = "block.decorated_pot.insert"
Field Value
- string
DecoratedPotInsertFail
public const string DecoratedPotInsertFail = "block.decorated_pot.insert_fail"
Field Value
- string
DecoratedPotPlace
public const string DecoratedPotPlace = "block.decorated_pot.place"
Field Value
- string
DecoratedPotShatter
public const string DecoratedPotShatter = "block.decorated_pot.shatter"
Field Value
- string
DecoratedPotStep
public const string DecoratedPotStep = "block.decorated_pot.step"
Field Value
- string
DeepslateBreak
public const string DeepslateBreak = "block.deepslate.break"
Field Value
- string
DeepslateBricksBreak
public const string DeepslateBricksBreak = "block.deepslate_bricks.break"
Field Value
- string
DeepslateBricksFall
public const string DeepslateBricksFall = "block.deepslate_bricks.fall"
Field Value
- string
DeepslateBricksHit
public const string DeepslateBricksHit = "block.deepslate_bricks.hit"
Field Value
- string
DeepslateBricksPlace
public const string DeepslateBricksPlace = "block.deepslate_bricks.place"
Field Value
- string
DeepslateBricksStep
public const string DeepslateBricksStep = "block.deepslate_bricks.step"
Field Value
- string
DeepslateFall
public const string DeepslateFall = "block.deepslate.fall"
Field Value
- string
DeepslateHit
public const string DeepslateHit = "block.deepslate.hit"
Field Value
- string
DeepslatePlace
public const string DeepslatePlace = "block.deepslate.place"
Field Value
- string
DeepslateStep
public const string DeepslateStep = "block.deepslate.step"
Field Value
- string
DeepslateTilesBreak
public const string DeepslateTilesBreak = "block.deepslate_tiles.break"
Field Value
- string
DeepslateTilesFall
public const string DeepslateTilesFall = "block.deepslate_tiles.fall"
Field Value
- string
DeepslateTilesHit
public const string DeepslateTilesHit = "block.deepslate_tiles.hit"
Field Value
- string
DeepslateTilesPlace
public const string DeepslateTilesPlace = "block.deepslate_tiles.place"
Field Value
- string
DeepslateTilesStep
public const string DeepslateTilesStep = "block.deepslate_tiles.step"
Field Value
- string
DispenserDispense
public const string DispenserDispense = "block.dispenser.dispense"
Field Value
- string
DispenserFail
public const string DispenserFail = "block.dispenser.fail"
Field Value
- string
DispenserLaunch
public const string DispenserLaunch = "block.dispenser.launch"
Field Value
- string
DripstoneBlockBreak
public const string DripstoneBlockBreak = "block.dripstone_block.break"
Field Value
- string
DripstoneBlockFall
public const string DripstoneBlockFall = "block.dripstone_block.fall"
Field Value
- string
DripstoneBlockHit
public const string DripstoneBlockHit = "block.dripstone_block.hit"
Field Value
- string
DripstoneBlockPlace
public const string DripstoneBlockPlace = "block.dripstone_block.place"
Field Value
- string
DripstoneBlockStep
public const string DripstoneBlockStep = "block.dripstone_block.step"
Field Value
- string
EnchantmentTableUse
public const string EnchantmentTableUse = "block.enchantment_table.use"
Field Value
- string
EndGatewaySpawn
public const string EndGatewaySpawn = "block.end_gateway.spawn"
Field Value
- string
EndPortalFrameFill
public const string EndPortalFrameFill = "block.end_portal_frame.fill"
Field Value
- string
EndPortalSpawn
public const string EndPortalSpawn = "block.end_portal.spawn"
Field Value
- string
EnderChestClose
public const string EnderChestClose = "block.ender_chest.close"
Field Value
- string
EnderChestOpen
public const string EnderChestOpen = "block.ender_chest.open"
Field Value
- string
EyeblossomClose
public const string EyeblossomClose = "block.eyeblossom.close"
Field Value
- string
EyeblossomCloseLong
public const string EyeblossomCloseLong = "block.eyeblossom.close_long"
Field Value
- string
EyeblossomIdle
public const string EyeblossomIdle = "block.eyeblossom.idle"
Field Value
- string
EyeblossomOpen
public const string EyeblossomOpen = "block.eyeblossom.open"
Field Value
- string
EyeblossomOpenLong
public const string EyeblossomOpenLong = "block.eyeblossom.open_long"
Field Value
- string
FenceGateClose
public const string FenceGateClose = "block.fence_gate.close"
Field Value
- string
FenceGateOpen
public const string FenceGateOpen = "block.fence_gate.open"
Field Value
- string
FireAmbient
public const string FireAmbient = "block.fire.ambient"
Field Value
- string
FireExtinguish
public const string FireExtinguish = "block.fire.extinguish"
Field Value
- string
FloweringAzaleaBreak
public const string FloweringAzaleaBreak = "block.flowering_azalea.break"
Field Value
- string
FloweringAzaleaFall
public const string FloweringAzaleaFall = "block.flowering_azalea.fall"
Field Value
- string
FloweringAzaleaHit
public const string FloweringAzaleaHit = "block.flowering_azalea.hit"
Field Value
- string
FloweringAzaleaPlace
public const string FloweringAzaleaPlace = "block.flowering_azalea.place"
Field Value
- string
FloweringAzaleaStep
public const string FloweringAzaleaStep = "block.flowering_azalea.step"
Field Value
- string
FroglightBreak
public const string FroglightBreak = "block.froglight.break"
Field Value
- string
FroglightFall
public const string FroglightFall = "block.froglight.fall"
Field Value
- string
FroglightHit
public const string FroglightHit = "block.froglight.hit"
Field Value
- string
FroglightPlace
public const string FroglightPlace = "block.froglight.place"
Field Value
- string
FroglightStep
public const string FroglightStep = "block.froglight.step"
Field Value
- string
FrogspawnBreak
public const string FrogspawnBreak = "block.frogspawn.break"
Field Value
- string
FrogspawnFall
public const string FrogspawnFall = "block.frogspawn.fall"
Field Value
- string
FrogspawnHatch
public const string FrogspawnHatch = "block.frogspawn.hatch"
Field Value
- string
FrogspawnHit
public const string FrogspawnHit = "block.frogspawn.hit"
Field Value
- string
FrogspawnPlace
public const string FrogspawnPlace = "block.frogspawn.place"
Field Value
- string
FrogspawnStep
public const string FrogspawnStep = "block.frogspawn.step"
Field Value
- string
FungusBreak
public const string FungusBreak = "block.fungus.break"
Field Value
- string
FungusFall
public const string FungusFall = "block.fungus.fall"
Field Value
- string
FungusHit
public const string FungusHit = "block.fungus.hit"
Field Value
- string
FungusPlace
public const string FungusPlace = "block.fungus.place"
Field Value
- string
FungusStep
public const string FungusStep = "block.fungus.step"
Field Value
- string
FurnaceFireCrackle
public const string FurnaceFireCrackle = "block.furnace.fire_crackle"
Field Value
- string
GildedBlackstoneBreak
public const string GildedBlackstoneBreak = "block.gilded_blackstone.break"
Field Value
- string
GildedBlackstoneFall
public const string GildedBlackstoneFall = "block.gilded_blackstone.fall"
Field Value
- string
GildedBlackstoneHit
public const string GildedBlackstoneHit = "block.gilded_blackstone.hit"
Field Value
- string
GildedBlackstonePlace
public const string GildedBlackstonePlace = "block.gilded_blackstone.place"
Field Value
- string
GildedBlackstoneStep
public const string GildedBlackstoneStep = "block.gilded_blackstone.step"
Field Value
- string
GlassBreak
public const string GlassBreak = "block.glass.break"
Field Value
- string
GlassFall
public const string GlassFall = "block.glass.fall"
Field Value
- string
GlassHit
public const string GlassHit = "block.glass.hit"
Field Value
- string
GlassPlace
public const string GlassPlace = "block.glass.place"
Field Value
- string
GlassStep
public const string GlassStep = "block.glass.step"
Field Value
- string
GrassBreak
public const string GrassBreak = "block.grass.break"
Field Value
- string
GrassFall
public const string GrassFall = "block.grass.fall"
Field Value
- string
GrassHit
public const string GrassHit = "block.grass.hit"
Field Value
- string
GrassPlace
public const string GrassPlace = "block.grass.place"
Field Value
- string
GrassStep
public const string GrassStep = "block.grass.step"
Field Value
- string
GravelBreak
public const string GravelBreak = "block.gravel.break"
Field Value
- string
GravelFall
public const string GravelFall = "block.gravel.fall"
Field Value
- string
GravelHit
public const string GravelHit = "block.gravel.hit"
Field Value
- string
GravelPlace
public const string GravelPlace = "block.gravel.place"
Field Value
- string
GravelStep
public const string GravelStep = "block.gravel.step"
Field Value
- string
GrindstoneUse
public const string GrindstoneUse = "block.grindstone.use"
Field Value
- string
GrowingPlantCrop
public const string GrowingPlantCrop = "block.growing_plant.crop"
Field Value
- string
HangingRootsBreak
public const string HangingRootsBreak = "block.hanging_roots.break"
Field Value
- string
HangingRootsFall
public const string HangingRootsFall = "block.hanging_roots.fall"
Field Value
- string
HangingRootsHit
public const string HangingRootsHit = "block.hanging_roots.hit"
Field Value
- string
HangingRootsPlace
public const string HangingRootsPlace = "block.hanging_roots.place"
Field Value
- string
HangingRootsStep
public const string HangingRootsStep = "block.hanging_roots.step"
Field Value
- string
HangingSignBreak
public const string HangingSignBreak = "block.hanging_sign.break"
Field Value
- string
HangingSignFall
public const string HangingSignFall = "block.hanging_sign.fall"
Field Value
- string
HangingSignHit
public const string HangingSignHit = "block.hanging_sign.hit"
Field Value
- string
HangingSignPlace
public const string HangingSignPlace = "block.hanging_sign.place"
Field Value
- string
HangingSignStep
public const string HangingSignStep = "block.hanging_sign.step"
Field Value
- string
HangingSignWaxedInteractFail
public const string HangingSignWaxedInteractFail = "block.hanging_sign.waxed_interact_fail"
Field Value
- string
HeavyCoreBreak
public const string HeavyCoreBreak = "block.heavy_core.break"
Field Value
- string
HeavyCoreFall
public const string HeavyCoreFall = "block.heavy_core.fall"
Field Value
- string
HeavyCoreHit
public const string HeavyCoreHit = "block.heavy_core.hit"
Field Value
- string
HeavyCorePlace
public const string HeavyCorePlace = "block.heavy_core.place"
Field Value
- string
HeavyCoreStep
public const string HeavyCoreStep = "block.heavy_core.step"
Field Value
- string
HoneyBlockBreak
public const string HoneyBlockBreak = "block.honey_block.break"
Field Value
- string
HoneyBlockFall
public const string HoneyBlockFall = "block.honey_block.fall"
Field Value
- string
HoneyBlockHit
public const string HoneyBlockHit = "block.honey_block.hit"
Field Value
- string
HoneyBlockPlace
public const string HoneyBlockPlace = "block.honey_block.place"
Field Value
- string
HoneyBlockSlide
public const string HoneyBlockSlide = "block.honey_block.slide"
Field Value
- string
HoneyBlockStep
public const string HoneyBlockStep = "block.honey_block.step"
Field Value
- string
IronDoorClose
public const string IronDoorClose = "block.iron_door.close"
Field Value
- string
IronDoorOpen
public const string IronDoorOpen = "block.iron_door.open"
Field Value
- string
IronTrapdoorClose
public const string IronTrapdoorClose = "block.iron_trapdoor.close"
Field Value
- string
IronTrapdoorOpen
public const string IronTrapdoorOpen = "block.iron_trapdoor.open"
Field Value
- string
LadderBreak
public const string LadderBreak = "block.ladder.break"
Field Value
- string
LadderFall
public const string LadderFall = "block.ladder.fall"
Field Value
- string
LadderHit
public const string LadderHit = "block.ladder.hit"
Field Value
- string
LadderPlace
public const string LadderPlace = "block.ladder.place"
Field Value
- string
LadderStep
public const string LadderStep = "block.ladder.step"
Field Value
- string
LanternBreak
public const string LanternBreak = "block.lantern.break"
Field Value
- string
LanternFall
public const string LanternFall = "block.lantern.fall"
Field Value
- string
LanternHit
public const string LanternHit = "block.lantern.hit"
Field Value
- string
LanternPlace
public const string LanternPlace = "block.lantern.place"
Field Value
- string
LanternStep
public const string LanternStep = "block.lantern.step"
Field Value
- string
LargeAmethystBudBreak
public const string LargeAmethystBudBreak = "block.large_amethyst_bud.break"
Field Value
- string
LargeAmethystBudPlace
public const string LargeAmethystBudPlace = "block.large_amethyst_bud.place"
Field Value
- string
LavaAmbient
public const string LavaAmbient = "block.lava.ambient"
Field Value
- string
LavaExtinguish
public const string LavaExtinguish = "block.lava.extinguish"
Field Value
- string
LavaPop
public const string LavaPop = "block.lava.pop"
Field Value
- string
LeverClick
public const string LeverClick = "block.lever.click"
Field Value
- string
LilyPadPlace
public const string LilyPadPlace = "block.lily_pad.place"
Field Value
- string
LodestoneBreak
public const string LodestoneBreak = "block.lodestone.break"
Field Value
- string
LodestoneFall
public const string LodestoneFall = "block.lodestone.fall"
Field Value
- string
LodestoneHit
public const string LodestoneHit = "block.lodestone.hit"
Field Value
- string
LodestonePlace
public const string LodestonePlace = "block.lodestone.place"
Field Value
- string
LodestoneStep
public const string LodestoneStep = "block.lodestone.step"
Field Value
- string
MangroveRootsBreak
public const string MangroveRootsBreak = "block.mangrove_roots.break"
Field Value
- string
MangroveRootsFall
public const string MangroveRootsFall = "block.mangrove_roots.fall"
Field Value
- string
MangroveRootsHit
public const string MangroveRootsHit = "block.mangrove_roots.hit"
Field Value
- string
MangroveRootsPlace
public const string MangroveRootsPlace = "block.mangrove_roots.place"
Field Value
- string
MangroveRootsStep
public const string MangroveRootsStep = "block.mangrove_roots.step"
Field Value
- string
MediumAmethystBudBreak
public const string MediumAmethystBudBreak = "block.medium_amethyst_bud.break"
Field Value
- string
MediumAmethystBudPlace
public const string MediumAmethystBudPlace = "block.medium_amethyst_bud.place"
Field Value
- string
public const string MetalBreak = "block.metal.break"
Field Value
- string
public const string MetalFall = "block.metal.fall"
Field Value
- string
public const string MetalHit = "block.metal.hit"
Field Value
- string
public const string MetalPlace = "block.metal.place"
Field Value
- string
public const string MetalPressurePlateClickOff = "block.metal_pressure_plate.click_off"
Field Value
- string
public const string MetalPressurePlateClickOn = "block.metal_pressure_plate.click_on"
Field Value
- string
public const string MetalStep = "block.metal.step"
Field Value
- string
MossBreak
public const string MossBreak = "block.moss.break"
Field Value
- string
MossCarpetBreak
public const string MossCarpetBreak = "block.moss_carpet.break"
Field Value
- string
MossCarpetFall
public const string MossCarpetFall = "block.moss_carpet.fall"
Field Value
- string
MossCarpetHit
public const string MossCarpetHit = "block.moss_carpet.hit"
Field Value
- string
MossCarpetPlace
public const string MossCarpetPlace = "block.moss_carpet.place"
Field Value
- string
MossCarpetStep
public const string MossCarpetStep = "block.moss_carpet.step"
Field Value
- string
MossFall
public const string MossFall = "block.moss.fall"
Field Value
- string
MossHit
public const string MossHit = "block.moss.hit"
Field Value
- string
MossPlace
public const string MossPlace = "block.moss.place"
Field Value
- string
MossStep
public const string MossStep = "block.moss.step"
Field Value
- string
MudBreak
public const string MudBreak = "block.mud.break"
Field Value
- string
MudBricksBreak
public const string MudBricksBreak = "block.mud_bricks.break"
Field Value
- string
MudBricksFall
public const string MudBricksFall = "block.mud_bricks.fall"
Field Value
- string
MudBricksHit
public const string MudBricksHit = "block.mud_bricks.hit"
Field Value
- string
MudBricksPlace
public const string MudBricksPlace = "block.mud_bricks.place"
Field Value
- string
MudBricksStep
public const string MudBricksStep = "block.mud_bricks.step"
Field Value
- string
MudFall
public const string MudFall = "block.mud.fall"
Field Value
- string
MudHit
public const string MudHit = "block.mud.hit"
Field Value
- string
MudPlace
public const string MudPlace = "block.mud.place"
Field Value
- string
MudStep
public const string MudStep = "block.mud.step"
Field Value
- string
MuddyMangroveRootsBreak
public const string MuddyMangroveRootsBreak = "block.muddy_mangrove_roots.break"
Field Value
- string
MuddyMangroveRootsFall
public const string MuddyMangroveRootsFall = "block.muddy_mangrove_roots.fall"
Field Value
- string
MuddyMangroveRootsHit
public const string MuddyMangroveRootsHit = "block.muddy_mangrove_roots.hit"
Field Value
- string
MuddyMangroveRootsPlace
public const string MuddyMangroveRootsPlace = "block.muddy_mangrove_roots.place"
Field Value
- string
MuddyMangroveRootsStep
public const string MuddyMangroveRootsStep = "block.muddy_mangrove_roots.step"
Field Value
- string
NetherBricksBreak
public const string NetherBricksBreak = "block.nether_bricks.break"
Field Value
- string
NetherBricksFall
public const string NetherBricksFall = "block.nether_bricks.fall"
Field Value
- string
NetherBricksHit
public const string NetherBricksHit = "block.nether_bricks.hit"
Field Value
- string
NetherBricksPlace
public const string NetherBricksPlace = "block.nether_bricks.place"
Field Value
- string
NetherBricksStep
public const string NetherBricksStep = "block.nether_bricks.step"
Field Value
- string
NetherGoldOreBreak
public const string NetherGoldOreBreak = "block.nether_gold_ore.break"
Field Value
- string
NetherGoldOreFall
public const string NetherGoldOreFall = "block.nether_gold_ore.fall"
Field Value
- string
NetherGoldOreHit
public const string NetherGoldOreHit = "block.nether_gold_ore.hit"
Field Value
- string
NetherGoldOrePlace
public const string NetherGoldOrePlace = "block.nether_gold_ore.place"
Field Value
- string
NetherGoldOreStep
public const string NetherGoldOreStep = "block.nether_gold_ore.step"
Field Value
- string
NetherOreBreak
public const string NetherOreBreak = "block.nether_ore.break"
Field Value
- string
NetherOreFall
public const string NetherOreFall = "block.nether_ore.fall"
Field Value
- string
NetherOreHit
public const string NetherOreHit = "block.nether_ore.hit"
Field Value
- string
NetherOrePlace
public const string NetherOrePlace = "block.nether_ore.place"
Field Value
- string
NetherOreStep
public const string NetherOreStep = "block.nether_ore.step"
Field Value
- string
NetherSproutsBreak
public const string NetherSproutsBreak = "block.nether_sprouts.break"
Field Value
- string
NetherSproutsFall
public const string NetherSproutsFall = "block.nether_sprouts.fall"
Field Value
- string
NetherSproutsHit
public const string NetherSproutsHit = "block.nether_sprouts.hit"
Field Value
- string
NetherSproutsPlace
public const string NetherSproutsPlace = "block.nether_sprouts.place"
Field Value
- string
NetherSproutsStep
public const string NetherSproutsStep = "block.nether_sprouts.step"
Field Value
- string
NetherWartBreak
public const string NetherWartBreak = "block.nether_wart.break"
Field Value
- string
NetherWoodBreak
public const string NetherWoodBreak = "block.nether_wood.break"
Field Value
- string
public const string NetherWoodButtonClickOff = "block.nether_wood_button.click_off"
Field Value
- string
public const string NetherWoodButtonClickOn = "block.nether_wood_button.click_on"
Field Value
- string
NetherWoodDoorClose
public const string NetherWoodDoorClose = "block.nether_wood_door.close"
Field Value
- string
NetherWoodDoorOpen
public const string NetherWoodDoorOpen = "block.nether_wood_door.open"
Field Value
- string
NetherWoodFall
public const string NetherWoodFall = "block.nether_wood.fall"
Field Value
- string
NetherWoodFenceGateClose
public const string NetherWoodFenceGateClose = "block.nether_wood_fence_gate.close"
Field Value
- string
NetherWoodFenceGateOpen
public const string NetherWoodFenceGateOpen = "block.nether_wood_fence_gate.open"
Field Value
- string
NetherWoodHangingSignBreak
public const string NetherWoodHangingSignBreak = "block.nether_wood_hanging_sign.break"
Field Value
- string
NetherWoodHangingSignFall
public const string NetherWoodHangingSignFall = "block.nether_wood_hanging_sign.fall"
Field Value
- string
NetherWoodHangingSignHit
public const string NetherWoodHangingSignHit = "block.nether_wood_hanging_sign.hit"
Field Value
- string
NetherWoodHangingSignPlace
public const string NetherWoodHangingSignPlace = "block.nether_wood_hanging_sign.place"
Field Value
- string
NetherWoodHangingSignStep
public const string NetherWoodHangingSignStep = "block.nether_wood_hanging_sign.step"
Field Value
- string
NetherWoodHit
public const string NetherWoodHit = "block.nether_wood.hit"
Field Value
- string
NetherWoodPlace
public const string NetherWoodPlace = "block.nether_wood.place"
Field Value
- string
NetherWoodPressurePlateClickOff
public const string NetherWoodPressurePlateClickOff = "block.nether_wood_pressure_plate.click_off"
Field Value
- string
NetherWoodPressurePlateClickOn
public const string NetherWoodPressurePlateClickOn = "block.nether_wood_pressure_plate.click_on"
Field Value
- string
NetherWoodStep
public const string NetherWoodStep = "block.nether_wood.step"
Field Value
- string
NetherWoodTrapdoorClose
public const string NetherWoodTrapdoorClose = "block.nether_wood_trapdoor.close"
Field Value
- string
NetherWoodTrapdoorOpen
public const string NetherWoodTrapdoorOpen = "block.nether_wood_trapdoor.open"
Field Value
- string
NetheriteBlockBreak
public const string NetheriteBlockBreak = "block.netherite_block.break"
Field Value
- string
NetheriteBlockFall
public const string NetheriteBlockFall = "block.netherite_block.fall"
Field Value
- string
NetheriteBlockHit
public const string NetheriteBlockHit = "block.netherite_block.hit"
Field Value
- string
NetheriteBlockPlace
public const string NetheriteBlockPlace = "block.netherite_block.place"
Field Value
- string
NetheriteBlockStep
public const string NetheriteBlockStep = "block.netherite_block.step"
Field Value
- string
NetherrackBreak
public const string NetherrackBreak = "block.netherrack.break"
Field Value
- string
NetherrackFall
public const string NetherrackFall = "block.netherrack.fall"
Field Value
- string
NetherrackHit
public const string NetherrackHit = "block.netherrack.hit"
Field Value
- string
NetherrackPlace
public const string NetherrackPlace = "block.netherrack.place"
Field Value
- string
NetherrackStep
public const string NetherrackStep = "block.netherrack.step"
Field Value
- string
NoteBlockBanjo
public const string NoteBlockBanjo = "block.note_block.banjo"
Field Value
- string
NoteBlockBasedrum
public const string NoteBlockBasedrum = "block.note_block.basedrum"
Field Value
- string
NoteBlockBass
public const string NoteBlockBass = "block.note_block.bass"
Field Value
- string
NoteBlockBell
public const string NoteBlockBell = "block.note_block.bell"
Field Value
- string
NoteBlockBit
public const string NoteBlockBit = "block.note_block.bit"
Field Value
- string
NoteBlockChime
public const string NoteBlockChime = "block.note_block.chime"
Field Value
- string
NoteBlockCowBell
public const string NoteBlockCowBell = "block.note_block.cow_bell"
Field Value
- string
NoteBlockDidgeridoo
public const string NoteBlockDidgeridoo = "block.note_block.didgeridoo"
Field Value
- string
NoteBlockFlute
public const string NoteBlockFlute = "block.note_block.flute"
Field Value
- string
NoteBlockGuitar
public const string NoteBlockGuitar = "block.note_block.guitar"
Field Value
- string
NoteBlockHarp
public const string NoteBlockHarp = "block.note_block.harp"
Field Value
- string
NoteBlockHat
public const string NoteBlockHat = "block.note_block.hat"
Field Value
- string
NoteBlockImitateCreeper
public const string NoteBlockImitateCreeper = "block.note_block.imitate.creeper"
Field Value
- string
NoteBlockImitateEnderDragon
public const string NoteBlockImitateEnderDragon = "block.note_block.imitate.ender_dragon"
Field Value
- string
NoteBlockImitatePiglin
public const string NoteBlockImitatePiglin = "block.note_block.imitate.piglin"
Field Value
- string
NoteBlockImitateSkeleton
public const string NoteBlockImitateSkeleton = "block.note_block.imitate.skeleton"
Field Value
- string
NoteBlockImitateWitherSkeleton
public const string NoteBlockImitateWitherSkeleton = "block.note_block.imitate.wither_skeleton"
Field Value
- string
NoteBlockImitateZombie
public const string NoteBlockImitateZombie = "block.note_block.imitate.zombie"
Field Value
- string
NoteBlockIronXylophone
public const string NoteBlockIronXylophone = "block.note_block.iron_xylophone"
Field Value
- string
NoteBlockPling
public const string NoteBlockPling = "block.note_block.pling"
Field Value
- string
NoteBlockSnare
public const string NoteBlockSnare = "block.note_block.snare"
Field Value
- string
NoteBlockXylophone
public const string NoteBlockXylophone = "block.note_block.xylophone"
Field Value
- string
NyliumBreak
public const string NyliumBreak = "block.nylium.break"
Field Value
- string
NyliumFall
public const string NyliumFall = "block.nylium.fall"
Field Value
- string
NyliumHit
public const string NyliumHit = "block.nylium.hit"
Field Value
- string
NyliumPlace
public const string NyliumPlace = "block.nylium.place"
Field Value
- string
NyliumStep
public const string NyliumStep = "block.nylium.step"
Field Value
- string
PackedMudBreak
public const string PackedMudBreak = "block.packed_mud.break"
Field Value
- string
PackedMudFall
public const string PackedMudFall = "block.packed_mud.fall"
Field Value
- string
PackedMudHit
public const string PackedMudHit = "block.packed_mud.hit"
Field Value
- string
PackedMudPlace
public const string PackedMudPlace = "block.packed_mud.place"
Field Value
- string
PackedMudStep
public const string PackedMudStep = "block.packed_mud.step"
Field Value
- string
PaleHangingMossIdle
public const string PaleHangingMossIdle = "block.pale_hanging_moss.idle"
Field Value
- string
PinkPetalsBreak
public const string PinkPetalsBreak = "block.pink_petals.break"
Field Value
- string
PinkPetalsFall
public const string PinkPetalsFall = "block.pink_petals.fall"
Field Value
- string
PinkPetalsHit
public const string PinkPetalsHit = "block.pink_petals.hit"
Field Value
- string
PinkPetalsPlace
public const string PinkPetalsPlace = "block.pink_petals.place"
Field Value
- string
PinkPetalsStep
public const string PinkPetalsStep = "block.pink_petals.step"
Field Value
- string
PistonContract
public const string PistonContract = "block.piston.contract"
Field Value
- string
PistonExtend
public const string PistonExtend = "block.piston.extend"
Field Value
- string
PointedDripstoneBreak
public const string PointedDripstoneBreak = "block.pointed_dripstone.break"
Field Value
- string
PointedDripstoneDripLava
public const string PointedDripstoneDripLava = "block.pointed_dripstone.drip_lava"
Field Value
- string
PointedDripstoneDripLavaIntoCauldron
public const string PointedDripstoneDripLavaIntoCauldron = "block.pointed_dripstone.drip_lava_into_cauldron"
Field Value
- string
PointedDripstoneDripWater
public const string PointedDripstoneDripWater = "block.pointed_dripstone.drip_water"
Field Value
- string
PointedDripstoneDripWaterIntoCauldron
public const string PointedDripstoneDripWaterIntoCauldron = "block.pointed_dripstone.drip_water_into_cauldron"
Field Value
- string
PointedDripstoneFall
public const string PointedDripstoneFall = "block.pointed_dripstone.fall"
Field Value
- string
PointedDripstoneHit
public const string PointedDripstoneHit = "block.pointed_dripstone.hit"
Field Value
- string
PointedDripstoneLand
public const string PointedDripstoneLand = "block.pointed_dripstone.land"
Field Value
- string
PointedDripstonePlace
public const string PointedDripstonePlace = "block.pointed_dripstone.place"
Field Value
- string
PointedDripstoneStep
public const string PointedDripstoneStep = "block.pointed_dripstone.step"
Field Value
- string
PolishedDeepslateBreak
public const string PolishedDeepslateBreak = "block.polished_deepslate.break"
Field Value
- string
PolishedDeepslateFall
public const string PolishedDeepslateFall = "block.polished_deepslate.fall"
Field Value
- string
PolishedDeepslateHit
public const string PolishedDeepslateHit = "block.polished_deepslate.hit"
Field Value
- string
PolishedDeepslatePlace
public const string PolishedDeepslatePlace = "block.polished_deepslate.place"
Field Value
- string
PolishedDeepslateStep
public const string PolishedDeepslateStep = "block.polished_deepslate.step"
Field Value
- string
PolishedTuffBreak
public const string PolishedTuffBreak = "block.polished_tuff.break"
Field Value
- string
PolishedTuffFall
public const string PolishedTuffFall = "block.polished_tuff.fall"
Field Value
- string
PolishedTuffHit
public const string PolishedTuffHit = "block.polished_tuff.hit"
Field Value
- string
PolishedTuffPlace
public const string PolishedTuffPlace = "block.polished_tuff.place"
Field Value
- string
PolishedTuffStep
public const string PolishedTuffStep = "block.polished_tuff.step"
Field Value
- string
PortalAmbient
public const string PortalAmbient = "block.portal.ambient"
Field Value
- string
PortalTravel
public const string PortalTravel = "block.portal.travel"
Field Value
- string
PortalTrigger
public const string PortalTrigger = "block.portal.trigger"
Field Value
- string
PowderSnowBreak
public const string PowderSnowBreak = "block.powder_snow.break"
Field Value
- string
PowderSnowFall
public const string PowderSnowFall = "block.powder_snow.fall"
Field Value
- string
PowderSnowHit
public const string PowderSnowHit = "block.powder_snow.hit"
Field Value
- string
PowderSnowPlace
public const string PowderSnowPlace = "block.powder_snow.place"
Field Value
- string
PowderSnowStep
public const string PowderSnowStep = "block.powder_snow.step"
Field Value
- string
PumpkinCarve
public const string PumpkinCarve = "block.pumpkin.carve"
Field Value
- string
RedstoneTorchBurnout
public const string RedstoneTorchBurnout = "block.redstone_torch.burnout"
Field Value
- string
ResinBreak
public const string ResinBreak = "block.resin.break"
Field Value
- string
ResinBricksBreak
public const string ResinBricksBreak = "block.resin_bricks.break"
Field Value
- string
ResinBricksFall
public const string ResinBricksFall = "block.resin_bricks.fall"
Field Value
- string
ResinBricksHit
public const string ResinBricksHit = "block.resin_bricks.hit"
Field Value
- string
ResinBricksPlace
public const string ResinBricksPlace = "block.resin_bricks.place"
Field Value
- string
ResinBricksStep
public const string ResinBricksStep = "block.resin_bricks.step"
Field Value
- string
ResinFall
public const string ResinFall = "block.resin.fall"
Field Value
- string
ResinPlace
public const string ResinPlace = "block.resin.place"
Field Value
- string
ResinStep
public const string ResinStep = "block.resin.step"
Field Value
- string
RespawnAnchorAmbient
public const string RespawnAnchorAmbient = "block.respawn_anchor.ambient"
Field Value
- string
RespawnAnchorCharge
public const string RespawnAnchorCharge = "block.respawn_anchor.charge"
Field Value
- string
RespawnAnchorDeplete
public const string RespawnAnchorDeplete = "block.respawn_anchor.deplete"
Field Value
- string
RespawnAnchorSetSpawn
public const string RespawnAnchorSetSpawn = "block.respawn_anchor.set_spawn"
Field Value
- string
RootedDirtBreak
public const string RootedDirtBreak = "block.rooted_dirt.break"
Field Value
- string
RootedDirtFall
public const string RootedDirtFall = "block.rooted_dirt.fall"
Field Value
- string
RootedDirtHit
public const string RootedDirtHit = "block.rooted_dirt.hit"
Field Value
- string
RootedDirtPlace
public const string RootedDirtPlace = "block.rooted_dirt.place"
Field Value
- string
RootedDirtStep
public const string RootedDirtStep = "block.rooted_dirt.step"
Field Value
- string
RootsBreak
public const string RootsBreak = "block.roots.break"
Field Value
- string
RootsFall
public const string RootsFall = "block.roots.fall"
Field Value
- string
RootsHit
public const string RootsHit = "block.roots.hit"
Field Value
- string
RootsPlace
public const string RootsPlace = "block.roots.place"
Field Value
- string
RootsStep
public const string RootsStep = "block.roots.step"
Field Value
- string
SandBreak
public const string SandBreak = "block.sand.break"
Field Value
- string
SandFall
public const string SandFall = "block.sand.fall"
Field Value
- string
SandHit
public const string SandHit = "block.sand.hit"
Field Value
- string
SandPlace
public const string SandPlace = "block.sand.place"
Field Value
- string
SandStep
public const string SandStep = "block.sand.step"
Field Value
- string
ScaffoldingBreak
public const string ScaffoldingBreak = "block.scaffolding.break"
Field Value
- string
ScaffoldingFall
public const string ScaffoldingFall = "block.scaffolding.fall"
Field Value
- string
ScaffoldingHit
public const string ScaffoldingHit = "block.scaffolding.hit"
Field Value
- string
ScaffoldingPlace
public const string ScaffoldingPlace = "block.scaffolding.place"
Field Value
- string
ScaffoldingStep
public const string ScaffoldingStep = "block.scaffolding.step"
Field Value
- string
SculkBreak
public const string SculkBreak = "block.sculk.break"
Field Value
- string
SculkCatalystBloom
public const string SculkCatalystBloom = "block.sculk_catalyst.bloom"
Field Value
- string
SculkCatalystBreak
public const string SculkCatalystBreak = "block.sculk_catalyst.break"
Field Value
- string
SculkCatalystFall
public const string SculkCatalystFall = "block.sculk_catalyst.fall"
Field Value
- string
SculkCatalystHit
public const string SculkCatalystHit = "block.sculk_catalyst.hit"
Field Value
- string
SculkCatalystPlace
public const string SculkCatalystPlace = "block.sculk_catalyst.place"
Field Value
- string
SculkCatalystStep
public const string SculkCatalystStep = "block.sculk_catalyst.step"
Field Value
- string
SculkCharge
public const string SculkCharge = "block.sculk.charge"
Field Value
- string
SculkFall
public const string SculkFall = "block.sculk.fall"
Field Value
- string
SculkHit
public const string SculkHit = "block.sculk.hit"
Field Value
- string
SculkPlace
public const string SculkPlace = "block.sculk.place"
Field Value
- string
SculkSensorBreak
public const string SculkSensorBreak = "block.sculk_sensor.break"
Field Value
- string
SculkSensorClicking
public const string SculkSensorClicking = "block.sculk_sensor.clicking"
Field Value
- string
SculkSensorClickingStop
public const string SculkSensorClickingStop = "block.sculk_sensor.clicking_stop"
Field Value
- string
SculkSensorFall
public const string SculkSensorFall = "block.sculk_sensor.fall"
Field Value
- string
SculkSensorHit
public const string SculkSensorHit = "block.sculk_sensor.hit"
Field Value
- string
SculkSensorPlace
public const string SculkSensorPlace = "block.sculk_sensor.place"
Field Value
- string
SculkSensorStep
public const string SculkSensorStep = "block.sculk_sensor.step"
Field Value
- string
SculkShriekerBreak
public const string SculkShriekerBreak = "block.sculk_shrieker.break"
Field Value
- string
SculkShriekerFall
public const string SculkShriekerFall = "block.sculk_shrieker.fall"
Field Value
- string
SculkShriekerHit
public const string SculkShriekerHit = "block.sculk_shrieker.hit"
Field Value
- string
SculkShriekerPlace
public const string SculkShriekerPlace = "block.sculk_shrieker.place"
Field Value
- string
SculkShriekerShriek
public const string SculkShriekerShriek = "block.sculk_shrieker.shriek"
Field Value
- string
SculkShriekerStep
public const string SculkShriekerStep = "block.sculk_shrieker.step"
Field Value
- string
SculkSpread
public const string SculkSpread = "block.sculk.spread"
Field Value
- string
SculkStep
public const string SculkStep = "block.sculk.step"
Field Value
- string
SculkVeinBreak
public const string SculkVeinBreak = "block.sculk_vein.break"
Field Value
- string
SculkVeinFall
public const string SculkVeinFall = "block.sculk_vein.fall"
Field Value
- string
SculkVeinHit
public const string SculkVeinHit = "block.sculk_vein.hit"
Field Value
- string
SculkVeinPlace
public const string SculkVeinPlace = "block.sculk_vein.place"
Field Value
- string
SculkVeinStep
public const string SculkVeinStep = "block.sculk_vein.step"
Field Value
- string
ShroomlightBreak
public const string ShroomlightBreak = "block.shroomlight.break"
Field Value
- string
ShroomlightFall
public const string ShroomlightFall = "block.shroomlight.fall"
Field Value
- string
ShroomlightHit
public const string ShroomlightHit = "block.shroomlight.hit"
Field Value
- string
ShroomlightPlace
public const string ShroomlightPlace = "block.shroomlight.place"
Field Value
- string
ShroomlightStep
public const string ShroomlightStep = "block.shroomlight.step"
Field Value
- string
ShulkerBoxClose
public const string ShulkerBoxClose = "block.shulker_box.close"
Field Value
- string
ShulkerBoxOpen
public const string ShulkerBoxOpen = "block.shulker_box.open"
Field Value
- string
SignWaxedInteractFail
public const string SignWaxedInteractFail = "block.sign.waxed_interact_fail"
Field Value
- string
SlimeBlockBreak
public const string SlimeBlockBreak = "block.slime_block.break"
Field Value
- string
SlimeBlockFall
public const string SlimeBlockFall = "block.slime_block.fall"
Field Value
- string
SlimeBlockHit
public const string SlimeBlockHit = "block.slime_block.hit"
Field Value
- string
SlimeBlockPlace
public const string SlimeBlockPlace = "block.slime_block.place"
Field Value
- string
SlimeBlockStep
public const string SlimeBlockStep = "block.slime_block.step"
Field Value
- string
SmallAmethystBudBreak
public const string SmallAmethystBudBreak = "block.small_amethyst_bud.break"
Field Value
- string
SmallAmethystBudPlace
public const string SmallAmethystBudPlace = "block.small_amethyst_bud.place"
Field Value
- string
SmallDripleafBreak
public const string SmallDripleafBreak = "block.small_dripleaf.break"
Field Value
- string
SmallDripleafFall
public const string SmallDripleafFall = "block.small_dripleaf.fall"
Field Value
- string
SmallDripleafHit
public const string SmallDripleafHit = "block.small_dripleaf.hit"
Field Value
- string
SmallDripleafPlace
public const string SmallDripleafPlace = "block.small_dripleaf.place"
Field Value
- string
SmallDripleafStep
public const string SmallDripleafStep = "block.small_dripleaf.step"
Field Value
- string
SmithingTableUse
public const string SmithingTableUse = "block.smithing_table.use"
Field Value
- string
SmokerSmoke
public const string SmokerSmoke = "block.smoker.smoke"
Field Value
- string
SnifferEggCrack
public const string SnifferEggCrack = "block.sniffer_egg.crack"
Field Value
- string
SnifferEggHatch
public const string SnifferEggHatch = "block.sniffer_egg.hatch"
Field Value
- string
SnifferEggPlop
public const string SnifferEggPlop = "block.sniffer_egg.plop"
Field Value
- string
SnowBreak
public const string SnowBreak = "block.snow.break"
Field Value
- string
SnowFall
public const string SnowFall = "block.snow.fall"
Field Value
- string
SnowHit
public const string SnowHit = "block.snow.hit"
Field Value
- string
SnowPlace
public const string SnowPlace = "block.snow.place"
Field Value
- string
SnowStep
public const string SnowStep = "block.snow.step"
Field Value
- string
SoulSandBreak
public const string SoulSandBreak = "block.soul_sand.break"
Field Value
- string
SoulSandFall
public const string SoulSandFall = "block.soul_sand.fall"
Field Value
- string
SoulSandHit
public const string SoulSandHit = "block.soul_sand.hit"
Field Value
- string
SoulSandPlace
public const string SoulSandPlace = "block.soul_sand.place"
Field Value
- string
SoulSandStep
public const string SoulSandStep = "block.soul_sand.step"
Field Value
- string
SoulSoilBreak
public const string SoulSoilBreak = "block.soul_soil.break"
Field Value
- string
SoulSoilFall
public const string SoulSoilFall = "block.soul_soil.fall"
Field Value
- string
SoulSoilHit
public const string SoulSoilHit = "block.soul_soil.hit"
Field Value
- string
SoulSoilPlace
public const string SoulSoilPlace = "block.soul_soil.place"
Field Value
- string
SoulSoilStep
public const string SoulSoilStep = "block.soul_soil.step"
Field Value
- string
SpawnerBreak
public const string SpawnerBreak = "block.spawner.break"
Field Value
- string
SpawnerFall
public const string SpawnerFall = "block.spawner.fall"
Field Value
- string
SpawnerHit
public const string SpawnerHit = "block.spawner.hit"
Field Value
- string
SpawnerPlace
public const string SpawnerPlace = "block.spawner.place"
Field Value
- string
SpawnerStep
public const string SpawnerStep = "block.spawner.step"
Field Value
- string
SpongeAbsorb
public const string SpongeAbsorb = "block.sponge.absorb"
Field Value
- string
SpongeBreak
public const string SpongeBreak = "block.sponge.break"
Field Value
- string
SpongeFall
public const string SpongeFall = "block.sponge.fall"
Field Value
- string
SpongeHit
public const string SpongeHit = "block.sponge.hit"
Field Value
- string
SpongePlace
public const string SpongePlace = "block.sponge.place"
Field Value
- string
SpongeStep
public const string SpongeStep = "block.sponge.step"
Field Value
- string
SporeBlossomBreak
public const string SporeBlossomBreak = "block.spore_blossom.break"
Field Value
- string
SporeBlossomFall
public const string SporeBlossomFall = "block.spore_blossom.fall"
Field Value
- string
SporeBlossomHit
public const string SporeBlossomHit = "block.spore_blossom.hit"
Field Value
- string
SporeBlossomPlace
public const string SporeBlossomPlace = "block.spore_blossom.place"
Field Value
- string
SporeBlossomStep
public const string SporeBlossomStep = "block.spore_blossom.step"
Field Value
- string
StemBreak
public const string StemBreak = "block.stem.break"
Field Value
- string
StemFall
public const string StemFall = "block.stem.fall"
Field Value
- string
StemHit
public const string StemHit = "block.stem.hit"
Field Value
- string
StemPlace
public const string StemPlace = "block.stem.place"
Field Value
- string
StemStep
public const string StemStep = "block.stem.step"
Field Value
- string
StoneBreak
public const string StoneBreak = "block.stone.break"
Field Value
- string
public const string StoneButtonClickOff = "block.stone_button.click_off"
Field Value
- string
public const string StoneButtonClickOn = "block.stone_button.click_on"
Field Value
- string
StoneFall
public const string StoneFall = "block.stone.fall"
Field Value
- string
StoneHit
public const string StoneHit = "block.stone.hit"
Field Value
- string
StonePlace
public const string StonePlace = "block.stone.place"
Field Value
- string
StonePressurePlateClickOff
public const string StonePressurePlateClickOff = "block.stone_pressure_plate.click_off"
Field Value
- string
StonePressurePlateClickOn
public const string StonePressurePlateClickOn = "block.stone_pressure_plate.click_on"
Field Value
- string
StoneStep
public const string StoneStep = "block.stone.step"
Field Value
- string
SuspiciousGravelBreak
public const string SuspiciousGravelBreak = "block.suspicious_gravel.break"
Field Value
- string
SuspiciousGravelFall
public const string SuspiciousGravelFall = "block.suspicious_gravel.fall"
Field Value
- string
SuspiciousGravelHit
public const string SuspiciousGravelHit = "block.suspicious_gravel.hit"
Field Value
- string
SuspiciousGravelPlace
public const string SuspiciousGravelPlace = "block.suspicious_gravel.place"
Field Value
- string
SuspiciousGravelStep
public const string SuspiciousGravelStep = "block.suspicious_gravel.step"
Field Value
- string
SuspiciousSandBreak
public const string SuspiciousSandBreak = "block.suspicious_sand.break"
Field Value
- string
SuspiciousSandFall
public const string SuspiciousSandFall = "block.suspicious_sand.fall"
Field Value
- string
SuspiciousSandHit
public const string SuspiciousSandHit = "block.suspicious_sand.hit"
Field Value
- string
SuspiciousSandPlace
public const string SuspiciousSandPlace = "block.suspicious_sand.place"
Field Value
- string
SuspiciousSandStep
public const string SuspiciousSandStep = "block.suspicious_sand.step"
Field Value
- string
SweetBerryBushBreak
public const string SweetBerryBushBreak = "block.sweet_berry_bush.break"
Field Value
- string
SweetBerryBushPickBerries
public const string SweetBerryBushPickBerries = "block.sweet_berry_bush.pick_berries"
Field Value
- string
SweetBerryBushPlace
public const string SweetBerryBushPlace = "block.sweet_berry_bush.place"
Field Value
- string
TrialSpawnerAboutToSpawnItem
public const string TrialSpawnerAboutToSpawnItem = "block.trial_spawner.about_to_spawn_item"
Field Value
- string
TrialSpawnerAmbient
public const string TrialSpawnerAmbient = "block.trial_spawner.ambient"
Field Value
- string
TrialSpawnerAmbientOminous
public const string TrialSpawnerAmbientOminous = "block.trial_spawner.ambient_ominous"
Field Value
- string
TrialSpawnerBreak
public const string TrialSpawnerBreak = "block.trial_spawner.break"
Field Value
- string
TrialSpawnerCloseShutter
public const string TrialSpawnerCloseShutter = "block.trial_spawner.close_shutter"
Field Value
- string
TrialSpawnerDetectPlayer
public const string TrialSpawnerDetectPlayer = "block.trial_spawner.detect_player"
Field Value
- string
TrialSpawnerEjectItem
public const string TrialSpawnerEjectItem = "block.trial_spawner.eject_item"
Field Value
- string
TrialSpawnerFall
public const string TrialSpawnerFall = "block.trial_spawner.fall"
Field Value
- string
TrialSpawnerHit
public const string TrialSpawnerHit = "block.trial_spawner.hit"
Field Value
- string
TrialSpawnerOminousActivate
public const string TrialSpawnerOminousActivate = "block.trial_spawner.ominous_activate"
Field Value
- string
TrialSpawnerOpenShutter
public const string TrialSpawnerOpenShutter = "block.trial_spawner.open_shutter"
Field Value
- string
TrialSpawnerPlace
public const string TrialSpawnerPlace = "block.trial_spawner.place"
Field Value
- string
TrialSpawnerSpawnItem
public const string TrialSpawnerSpawnItem = "block.trial_spawner.spawn_item"
Field Value
- string
TrialSpawnerSpawnItemBegin
public const string TrialSpawnerSpawnItemBegin = "block.trial_spawner.spawn_item_begin"
Field Value
- string
TrialSpawnerSpawnMob
public const string TrialSpawnerSpawnMob = "block.trial_spawner.spawn_mob"
Field Value
- string
TrialSpawnerStep
public const string TrialSpawnerStep = "block.trial_spawner.step"
Field Value
- string
TripwireAttach
public const string TripwireAttach = "block.tripwire.attach"
Field Value
- string
TripwireClickOff
public const string TripwireClickOff = "block.tripwire.click_off"
Field Value
- string
TripwireClickOn
public const string TripwireClickOn = "block.tripwire.click_on"
Field Value
- string
TripwireDetach
public const string TripwireDetach = "block.tripwire.detach"
Field Value
- string
TuffBreak
public const string TuffBreak = "block.tuff.break"
Field Value
- string
TuffBricksBreak
public const string TuffBricksBreak = "block.tuff_bricks.break"
Field Value
- string
TuffBricksFall
public const string TuffBricksFall = "block.tuff_bricks.fall"
Field Value
- string
TuffBricksHit
public const string TuffBricksHit = "block.tuff_bricks.hit"
Field Value
- string
TuffBricksPlace
public const string TuffBricksPlace = "block.tuff_bricks.place"
Field Value
- string
TuffBricksStep
public const string TuffBricksStep = "block.tuff_bricks.step"
Field Value
- string
TuffFall
public const string TuffFall = "block.tuff.fall"
Field Value
- string
TuffHit
public const string TuffHit = "block.tuff.hit"
Field Value
- string
TuffPlace
public const string TuffPlace = "block.tuff.place"
Field Value
- string
TuffStep
public const string TuffStep = "block.tuff.step"
Field Value
- string
VaultActivate
public const string VaultActivate = "block.vault.activate"
Field Value
- string
VaultAmbient
public const string VaultAmbient = "block.vault.ambient"
Field Value
- string
VaultBreak
public const string VaultBreak = "block.vault.break"
Field Value
- string
VaultCloseShutter
public const string VaultCloseShutter = "block.vault.close_shutter"
Field Value
- string
VaultDeactivate
public const string VaultDeactivate = "block.vault.deactivate"
Field Value
- string
VaultEjectItem
public const string VaultEjectItem = "block.vault.eject_item"
Field Value
- string
VaultFall
public const string VaultFall = "block.vault.fall"
Field Value
- string
VaultHit
public const string VaultHit = "block.vault.hit"
Field Value
- string
VaultInsertItem
public const string VaultInsertItem = "block.vault.insert_item"
Field Value
- string
VaultInsertItemFail
public const string VaultInsertItemFail = "block.vault.insert_item_fail"
Field Value
- string
VaultOpenShutter
public const string VaultOpenShutter = "block.vault.open_shutter"
Field Value
- string
VaultPlace
public const string VaultPlace = "block.vault.place"
Field Value
- string
VaultRejectRewardedPlayer
public const string VaultRejectRewardedPlayer = "block.vault.reject_rewarded_player"
Field Value
- string
VaultStep
public const string VaultStep = "block.vault.step"
Field Value
- string
VineBreak
public const string VineBreak = "block.vine.break"
Field Value
- string
VineFall
public const string VineFall = "block.vine.fall"
Field Value
- string
VineHit
public const string VineHit = "block.vine.hit"
Field Value
- string
VinePlace
public const string VinePlace = "block.vine.place"
Field Value
- string
VineStep
public const string VineStep = "block.vine.step"
Field Value
- string
WartBlockBreak
public const string WartBlockBreak = "block.wart_block.break"
Field Value
- string
WartBlockFall
public const string WartBlockFall = "block.wart_block.fall"
Field Value
- string
WartBlockHit
public const string WartBlockHit = "block.wart_block.hit"
Field Value
- string
WartBlockPlace
public const string WartBlockPlace = "block.wart_block.place"
Field Value
- string
WartBlockStep
public const string WartBlockStep = "block.wart_block.step"
Field Value
- string
WaterAmbient
public const string WaterAmbient = "block.water.ambient"
Field Value
- string
WeepingVinesBreak
public const string WeepingVinesBreak = "block.weeping_vines.break"
Field Value
- string
WeepingVinesFall
public const string WeepingVinesFall = "block.weeping_vines.fall"
Field Value
- string
WeepingVinesHit
public const string WeepingVinesHit = "block.weeping_vines.hit"
Field Value
- string
WeepingVinesPlace
public const string WeepingVinesPlace = "block.weeping_vines.place"
Field Value
- string
WeepingVinesStep
public const string WeepingVinesStep = "block.weeping_vines.step"
Field Value
- string
WetGrassBreak
public const string WetGrassBreak = "block.wet_grass.break"
Field Value
- string
WetGrassFall
public const string WetGrassFall = "block.wet_grass.fall"
Field Value
- string
WetGrassHit
public const string WetGrassHit = "block.wet_grass.hit"
Field Value
- string
WetGrassPlace
public const string WetGrassPlace = "block.wet_grass.place"
Field Value
- string
WetGrassStep
public const string WetGrassStep = "block.wet_grass.step"
Field Value
- string
WetSpongeBreak
public const string WetSpongeBreak = "block.wet_sponge.break"
Field Value
- string
WetSpongeDries
public const string WetSpongeDries = "block.wet_sponge.dries"
Field Value
- string
WetSpongeFall
public const string WetSpongeFall = "block.wet_sponge.fall"
Field Value
- string
WetSpongeHit
public const string WetSpongeHit = "block.wet_sponge.hit"
Field Value
- string
WetSpongePlace
public const string WetSpongePlace = "block.wet_sponge.place"
Field Value
- string
WetSpongeStep
public const string WetSpongeStep = "block.wet_sponge.step"
Field Value
- string
WoodBreak
public const string WoodBreak = "block.wood.break"
Field Value
- string
WoodFall
public const string WoodFall = "block.wood.fall"
Field Value
- string
WoodHit
public const string WoodHit = "block.wood.hit"
Field Value
- string
WoodPlace
public const string WoodPlace = "block.wood.place"
Field Value
- string
WoodStep
public const string WoodStep = "block.wood.step"
Field Value
- string
public const string WoodenButtonClickOff = "block.wooden_button.click_off"
Field Value
- string
public const string WoodenButtonClickOn = "block.wooden_button.click_on"
Field Value
- string
WoodenDoorClose
public const string WoodenDoorClose = "block.wooden_door.close"
Field Value
- string
WoodenDoorOpen
public const string WoodenDoorOpen = "block.wooden_door.open"
Field Value
- string
WoodenPressurePlateClickOff
public const string WoodenPressurePlateClickOff = "block.wooden_pressure_plate.click_off"
Field Value
- string
WoodenPressurePlateClickOn
public const string WoodenPressurePlateClickOn = "block.wooden_pressure_plate.click_on"
Field Value
- string
WoodenTrapdoorClose
public const string WoodenTrapdoorClose = "block.wooden_trapdoor.close"
Field Value
- string
WoodenTrapdoorOpen
public const string WoodenTrapdoorOpen = "block.wooden_trapdoor.open"
Field Value
- string
WoolBreak
public const string WoolBreak = "block.wool.break"
Field Value
- string
WoolFall
public const string WoolFall = "block.wool.fall"
Field Value
- string
WoolHit
public const string WoolHit = "block.wool.hit"
Field Value
- string
WoolPlace
public const string WoolPlace = "block.wool.place"
Field Value
- string
WoolStep
public const string WoolStep = "block.wool.step"
Field Value
- string